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在两人重复生存博弈中转换策略的后果。

The consequences of switching strategies in a two-player iterated survival game.

机构信息

École Normale Supérieure, Paris, Cedex 05, France.

Department of Organismic and Evolutionary Biology, Harvard University, Cambridge, MA, 02138, USA.

出版信息

J Math Biol. 2021 Feb 6;82(3):17. doi: 10.1007/s00285-021-01569-3.

Abstract

We consider two-player iterated survival games in which players are able to switch from a more cooperative behavior to a less cooperative one at some step of an n-step game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of these games to support cooperation, focusing on the case in which each single step is a Prisoner's Dilemma. We find that incentives for or against cooperation depend on the number of defections at the end of the game, as opposed to the number of steps in the game. Broadly, cooperation is supported when the survival prospects of lone individuals are relatively bleak. Specifically, we find three critical values or cutoffs for the loner survival probability which, in concert with other survival parameters, determine the incentives for or against cooperation. One cutoff determines the existence of an optimal number of defections against a fully cooperative partner, one determines whether additional defections eventually become disfavored as the number of defections by the partner increases, and one determines whether additional cooperations eventually become favored as the number of defections by the partner increases. We obtain expressions for these switch-points and for optimal numbers of defections against partners with various strategies. These typically involve small numbers of defections even in very long games. We show that potentially long stretches of equilibria may exist, in which there is no incentive to defect more or cooperate more. We describe how individuals find equilibria in best-response walks among n-step strategies.

摘要

我们考虑了双人重复生存博弈,其中玩家可以在 n 步游戏的某个步骤从更合作的行为切换到不那么合作的行为。收益是生存概率,单独的个体必须独自完成游戏。我们探索了这些游戏支持合作的潜力,重点关注每个单独步骤都是囚徒困境的情况。我们发现,合作的激励因素取决于游戏结束时的背叛数量,而不是游戏的步骤数量。一般来说,当孤独个体的生存前景相对黯淡时,合作就会得到支持。具体来说,我们发现了三个关键的孤独者生存概率值或截止值,这些值与其他生存参数一起,决定了合作的激励因素或不利因素。一个截止值决定了存在一个针对完全合作的伙伴的最佳背叛数量,一个截止值确定了随着伙伴的背叛数量增加,额外的背叛最终是否变得不利,一个截止值确定了随着伙伴的背叛数量增加,额外的合作最终是否变得有利。我们获得了这些切换点和针对具有各种策略的伙伴的最佳背叛数量的表达式。这些通常涉及少量的背叛,即使在非常长的游戏中也是如此。我们表明,潜在的长时间均衡可能存在,在这种情况下,没有更多背叛或更多合作的激励因素。我们描述了个体如何在 n 步策略之间的最佳响应行走中找到均衡。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a427/7867574/2379b065c5e1/285_2021_1569_Fig1_HTML.jpg

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