Future Cities Laboratory, Singapore-ETH Centre, 1 CREATE Way, CREATE Tower, 138602, Singapore, Singapore.
Institute for Geoinformatics, University of Muenster, Münster, Germany.
Cogn Process. 2021 May;22(2):239-259. doi: 10.1007/s10339-020-01011-4. Epub 2021 Feb 9.
Immersive virtual reality (VR) technology has become a popular method for fundamental and applied spatial cognition research. One challenge researchers face is emulating walking in a large-scale virtual space although the user is in fact in a small physical space. To address this, a variety of movement interfaces in VR have been proposed, from traditional joysticks to teleportation and omnidirectional treadmills. These movement methods tap into different mental processes of spatial learning during navigation, but their impacts on distance perception remain unclear. In this paper, we investigated the role of visual display, proprioception, and optic flow on distance perception in a large-scale building by manipulating four different movement methods. Eighty participants either walked in a real building, or moved through its virtual replica using one of three movement methods: VR-treadmill, VR-touchpad, and VR-teleportation. Results revealed that, first, visual display played a major role in both perceived and traversed distance estimates but did not impact environmental distance estimates. Second, proprioception and optic flow did not impact the overall accuracy of distance perception, but having only an intermittent optic flow (in the VR-teleportation movement method) impaired the precision of traversed distance estimates. In conclusion, movement method plays a significant role in distance perception but does not impact the configurational knowledge learned in a large-scale real and virtual building, and the VR-touchpad movement method provides an effective interface for navigation in VR.
沉浸式虚拟现实 (VR) 技术已成为基础和应用空间认知研究的热门方法。研究人员面临的一个挑战是,尽管用户实际上处于小物理空间中,但要模拟在大规模虚拟空间中的行走。为了解决这个问题,已经提出了各种 VR 运动界面,从传统操纵杆到瞬移和全方位跑步机。这些运动方法利用了导航过程中空间学习的不同心理过程,但它们对距离感知的影响尚不清楚。在本文中,我们通过操纵四种不同的运动方法,研究了视觉显示、本体感觉和光流对大型建筑物中距离感知的作用。八十名参与者要么在真实建筑物中行走,要么通过三种运动方法之一在其虚拟复制品中移动:VR 跑步机、VR 触摸板和 VR 瞬移。结果表明,首先,视觉显示在感知距离和行进距离估计中都起着重要作用,但不影响环境距离估计。其次,本体感觉和光流并不影响距离感知的整体准确性,但只有间歇性的光流(在 VR 瞬移运动方法中)会损害行进距离估计的精度。总之,运动方法在距离感知中起着重要作用,但不会影响在大型真实和虚拟建筑物中获得的配置知识,并且 VR 触摸板运动方法为 VR 中的导航提供了有效的接口。