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评估虚拟现实诱发症状和效应及用户在虚拟环境中体验的问卷的适用性和比较。

Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments.

机构信息

Faculty of Electrical Engineering, University of Ljubljana, Tržaška CESTA 25, 1000 Ljubljana, Slovenia.

出版信息

Sensors (Basel). 2021 Feb 8;21(4):1185. doi: 10.3390/s21041185.

DOI:10.3390/s21041185
PMID:33567570
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7915458/
Abstract

Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience in VR Assessing VRISE and user experience could be time consuming, especially when using objective physiological measures. In this study, we have reviewed, compared, and performed a suitability assessment of existing standard measures for evaluating VRISE and user experience in VR We have developed a first-person VR game with different scenes and different conditions. For assessing VRISE symptoms, we have used the Simulator Sickness Questionnaire (SSQ) and Fast Motion Sickness Score (FMS). For assessing user experience, we have used the short version of the User Experience Questionnaire (UEQ-S). We have also used a novel Virtual Reality Neuroscience Questionnaire (VRNQ) for assessing VRISE and user experience aspects. The result has shown that FMS and VRNQ (VRISE section) are suitable for quick assessment of VRISE and that VRNQ (User experience section) is suitable for assessing user experience. The advantage of FMS and VRNQ questionnaires is that they are shorter to fulfill and easier to understand. FMS also enables to record the VRISE levels during the virtual experience and thus capturing its trend over time. Another advantage of the VRNQ is that it also provides the minimum and parsimonious cut-offs to appraise the suitability of VR software, which we have confirmed in our study to be adequate.

摘要

虽然虚拟现实(VR)已经实现了技术成熟,但对于技术接受度和更广泛的用户采用仍然存在一些重大缺陷,这带来了研究挑战。因此,需要有标准、可靠和快速的评估工具来评估虚拟现实引起的症状和影响(VRISE)以及用户在 VR 中的体验。评估 VRISE 和用户体验可能会很耗时,尤其是在使用客观生理测量时。在这项研究中,我们对现有的用于评估 VR 中的 VRISE 和用户体验的标准评估工具进行了回顾、比较和适用性评估。我们开发了一款具有不同场景和不同条件的第一人称 VR 游戏。为了评估 VRISE 症状,我们使用了模拟器晕动症问卷(SSQ)和快速运动晕动症评分(FMS)。为了评估用户体验,我们使用了用户体验问卷(UEQ-S)的简短版本。我们还使用了一种新的虚拟现实神经科学问卷(VRNQ)来评估 VRISE 和用户体验方面。结果表明,FMS 和 VRNQ(VRISE 部分)适用于快速评估 VRISE,而 VRNQ(用户体验部分)适用于评估用户体验。FMS 和 VRNQ 问卷的优点是填写更简短,也更容易理解。FMS 还能够在虚拟体验过程中记录 VRISE 水平,从而捕捉其随时间的趋势。VRNQ 的另一个优点是它还提供了最小和最简洁的截止值来评估 VR 软件的适用性,我们在研究中已经确认了这一点是足够的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/6b5bdd53bad2/sensors-21-01185-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/e23e63e5a243/sensors-21-01185-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/0fd0bee650df/sensors-21-01185-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/c5e4f7b3b21f/sensors-21-01185-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/55c29d34956f/sensors-21-01185-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/6b5bdd53bad2/sensors-21-01185-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/e23e63e5a243/sensors-21-01185-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/0fd0bee650df/sensors-21-01185-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/c5e4f7b3b21f/sensors-21-01185-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/55c29d34956f/sensors-21-01185-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fddf/7915458/6b5bdd53bad2/sensors-21-01185-g005.jpg

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