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虚拟现实存在性别歧视:但并非必然如此。

Virtual Reality Is Sexist: But It Does Not Have to Be.

作者信息

Stanney Kay, Fidopiastis Cali, Foster Linda

机构信息

Design Interactive, Inc., Orlando, FL, United States.

Lockheed Martin Corporate, Washington, DC, United States.

出版信息

Front Robot AI. 2020 Jan 31;7:4. doi: 10.3389/frobt.2020.00004. eCollection 2020.

Abstract

The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure), oftentimes report that females are more susceptible than males. As there are many individual factors that could contribute to gender differences, understanding the biggest drivers could help point to solutions. Two experiments were conducted in which males and females were exposed for 20 min to a virtual rollercoaster. In the first experiment, individual factors that may contribute to cybersickness were assessed via self-report, body measurements, and surveys. Cybersickness was measured via the simulator sickness questionnaire and physiological sensor data. Interpupillary distance (IPD) non-fit was found to be the primary driver of gender differences in cybersickness, with motion sickness susceptibility identified as a secondary driver. Females whose IPD could not be properly fit to the VR headset and had a high motion sickness history suffered the most cybersickness and did not fully recover within 1 h post exposure. A follow-on experiment demonstrated that when females could properly fit their IPD to the VR headset, they experienced cybersickness in a manner similar to males, with high cybersickness immediately upon cessation of VR exposure but recovery within 1 h post exposure. Taken together, the results suggest that gender differences in cybersickness may be largely contingent on whether or not the VR display can be fit to the IPD of the user; with a substantially greater proportion of females unable to achieve a good fit. VR displays may need to be redesigned to have a wider IPD adjustable range in order to reduce cybersickness rates, especially among females.

摘要

本研究的目的是评估在虚拟环境中导致晕动病体验存在性别差异的因素。一般来说,研究晕动病(即与虚拟现实[VR]暴露相关的晕动病)的人常常报告说,女性比男性更容易患晕动病。由于有许多个体因素可能导致性别差异,了解最大的驱动因素有助于找到解决方案。进行了两项实验,让男性和女性接触20分钟的虚拟过山车。在第一个实验中,通过自我报告、身体测量和调查评估了可能导致晕动病的个体因素。通过模拟器晕动病问卷和生理传感器数据来测量晕动病。发现瞳孔间距(IPD)不匹配是晕动病性别差异的主要驱动因素,晕动病易感性被确定为次要驱动因素。IPD无法与VR头显正确匹配且晕动病史较高的女性晕动病症状最严重,并且在暴露后1小时内未完全恢复。后续实验表明,当女性能够使她们的IPD与VR头显正确匹配时,她们经历晕动病的方式与男性相似,在停止VR暴露后立即出现严重晕动病,但在暴露后1小时内恢复。综合来看,结果表明晕动病的性别差异可能很大程度上取决于VR显示器是否能与用户的IPD匹配;很大比例的女性无法实现良好匹配。VR显示器可能需要重新设计,以具有更宽的IPD可调节范围,以降低晕动病发生率,尤其是在女性中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/46a6/7805626/622a25434492/frobt-07-00004-g0001.jpg

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