Işıkoğlu Nesrin, Erol Ahmet, Atan Abdullah, Aytekin Serkan
Department of Early Childhood Education Program, Pamukkale University, Denizli, Turkey.
Department of Primary Education Program, Pamukkale University, Denizli, Turkey.
Curr Psychol. 2023;42(3):1676-1686. doi: 10.1007/s12144-021-01442-y. Epub 2021 Feb 9.
The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents' efforts to restrict their children's digital play. Findings revealed that the joint effects of different factors triggered children's overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents' restrictive mediation strategies were mostly infective.
包括平板电脑和智能手机在内的数字游戏设备的普及导致了一些幼儿过度使用这些设备。本研究的目的是调查幼儿过度使用设备的情况。这项定性案例研究的参与者包括五名5至7岁的儿童、他们的父母以及一名精神科医生。数据主要通过半结构化访谈获得。访谈还得到了密切观察、数字游戏日记的收集以及对一名专门研究儿童游戏成瘾的精神科医生的访谈的支持。然后使用内容分析技术对数据进行分析。结果呈现为五个主题:行为、原因、对过度使用的感受、限制游戏时间和内容。前三个主题描述了过度使用的性质,而后两个主题描述了父母为限制孩子数字游戏所做的努力。研究结果表明,不同因素的共同作用引发了儿童的过度使用,父母和孩子感受到了从快乐到攻击性的一系列情绪,而且父母的限制性调解策略大多无效。