Dickson Greig, Burtan Daria, James Shelley, Phillips David, Stevanov Jasmina, Heard Priscilla, Leonards Ute
School of Psychological Science, University of Bristol, Bristol, United Kingdom.
School of Fine Art, Royal College of Art, London, United Kingdom.
Iperception. 2021 Feb 20;12(1):2041669520981101. doi: 10.1177/2041669520981101. eCollection 2021 Jan-Feb.
In nature, sensory and physical characteristics of the environment tend to match; for example, a surface that looks bumpy is bumpy. In human-built environments, they often don't. Here, we report observations from people exploring if mismatch between visual and physical characteristics affected their perceived walking experience. Participants walked across four flat floors, each comprising of a visual illusion: two patterns perceived as alternating 3D "furrows and ridges," the illusion, and a variant of the illusion as a control pattern without perceived 3D effects. Participants found all patterns intriguing to look at; some describing them as "playful" or "gentle." More than half found some of the patterns uncomfortable to walk on, aversive, affecting walking stability, and occasionally even evoking fear of falling. These experiences raise crucial research questions for the vision sciences into the impact of architectural design on well-being and walkability.
在自然环境中,环境的感官特征和物理特征往往相互匹配;例如,看起来凹凸不平的表面实际上就是凹凸不平的。而在人造环境中,它们常常并不匹配。在此,我们报告了关于人们探索视觉与物理特征之间的不匹配是否会影响其行走体验的观察结果。参与者走过四个平坦的地面,每个地面都包含一种视觉错觉:两种被感知为交替出现的3D“沟纹和脊纹”的图案,即这种错觉,以及作为无3D效果感知的控制图案的该错觉的一个变体。参与者发现所有图案看起来都很有趣;有些人将它们描述为“好玩”或“柔和”。超过一半的人发现其中一些图案走起来不舒服、令人厌恶、影响行走稳定性,甚至偶尔会引发跌倒恐惧。这些体验为视觉科学提出了关于建筑设计对幸福感和步行适宜性影响的关键研究问题。