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开发能够引发“射击/不射击”错误的场景。

Developing scenarios that evoke shoot/don't-shoot errors.

机构信息

Naval Medical Research Unit Dayton, United States; Naval Special Warfare Command, United States.

出版信息

Appl Ergon. 2021 Jul;94:103397. doi: 10.1016/j.apergo.2021.103397. Epub 2021 Mar 11.

DOI:10.1016/j.apergo.2021.103397
PMID:33714728
Abstract

Multiple errors can occur in a use-of-force scenario, although some critical errors involve unintended casualties where the target should never have been fired upon. Training instructors utilize a variety of methods to ensure military and law enforcement personnel do not inflict unintended casualties. However, there is little empirical evidence about the best methods to design a shooting simulation that might evoke these errors, which is critical to ensure the validity of any assessment or training exercise. The current study analyzed performance across a variety of simulated shooting scenarios developed and applied for military training purposes. Several factors were assessed based upon either the scenario or human performance. Scenario type, number of shots fired, and the ratio of hostiles-to-non-hostiles were significant predictors for the likelihood of inflicting an unintended casualty. This collected evidence should help improve scenario design for future training simulations that will help avoid these critical shooting errors.

摘要

在武力使用场景中可能会出现多种错误,尽管一些关键错误涉及不应该被射击的目标意外伤亡。培训师利用多种方法来确保军事和执法人员不会造成意外伤亡。然而,关于设计可能引发这些错误的射击模拟的最佳方法的实证证据很少,这对于确保任何评估或培训练习的有效性至关重要。本研究分析了为军事训练目的而开发和应用的各种模拟射击场景中的表现。根据场景或人为因素评估了几个因素。场景类型、射击次数以及敌友比例是非故意伤亡可能性的重要预测因素。这些收集到的证据应该有助于改进未来培训模拟的场景设计,以帮助避免这些关键的射击错误。

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