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护理文献中的游戏化:一项综合综述。

Gamification in nursing literature: an integrative review.

作者信息

Sarker Upinder, Kanuka Heather, Norris Colleen, Raymond Christy, Yonge Olive, Davidson Sandra

机构信息

Faculty of Nursing, University of Alberta, Edmonton, Alberta, Canada.

Faculty of Nursing, University of Calgary, Calgary, Alberta, Canada.

出版信息

Int J Nurs Educ Scholarsh. 2021 Mar 17;18(1):ijnes-2020-0081. doi: 10.1515/ijnes-2020-0081.

Abstract

OBJECTIVE

Gamification is an increasingly popular instructional strategy in nursing. The purpose of this integrative review is to explore gamification as it has been applied in nursing literature. This integrative review seeks to ask the question - What aspects of gamification have been explored in nursing literature and what aspects require further exploration?

METHOD

Whittemore, R., & Knafl, K. (2005). The integrative review: Updated methodology. , 52(5), 546-553 integrative review framework guided this review. Seventeen articles were reviewed and a quality appraisal tool (developed by Hawker, S., Payne, S., Kerr, C., Hardey, M., & Powell, J. (2002). Appraising the evidence: Reviewing disparate data systematically. , 12(9), 1284-1299) was also used to evaluate the articles.

RESULTS

Following the data analysis stage outlined in Whittemore and Knafl's integrative review framework, six themes emerged: construct conceptualization; relationship between engagement, satisfaction, and knowledge retention; knowledge translation, motivation, role of technology, and gamification elements.

CONCLUSION

Gamification is of interest to the nursing profession. More study is needed to better ascertain the relationship between gamification and several of the main themes identified in this review.

摘要

目的

游戏化是护理领域中一种越来越流行的教学策略。本整合性综述的目的是探讨游戏化在护理文献中的应用情况。本整合性综述旨在提出这样一个问题——护理文献中对游戏化的哪些方面进行了探索,哪些方面还需要进一步探索?

方法

采用Whittemore, R.和Knafl, K.(2005年)的《整合性综述:更新的方法》(《护理研究》,52(5),546 - 553)中的整合性综述框架来指导本综述。对17篇文章进行了综述,并使用了一种质量评估工具(由Hawker, S., Payne, S., Kerr, C., Hardey, M.和Powell, J.(2002年)开发,《评估证据:系统回顾不同数据》,《高级护理杂志》,12(9),1284 - 1299)来评估这些文章。

结果

按照Whittemore和Knafl的整合性综述框架中概述的数据分析阶段,出现了六个主题:概念构建;参与度、满意度和知识保留之间的关系;知识转化、动机、技术的作用以及游戏化元素。

结论

游戏化受到护理专业的关注。需要更多的研究来更好地确定游戏化与本综述中确定的几个主要主题之间的关系。

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