School of Nursing, Wuhan University, No. 115, Donghu Road, Wuhan 430071, Hubei, China.
School of Nursing, Hubei University of Medicine, No. 30, Renmin South Road, Shiyan 442000, Hubei, China.
Nurse Educ Today. 2021 Dec;107:105158. doi: 10.1016/j.nedt.2021.105158. Epub 2021 Sep 29.
With the development of evidence-based nursing practice, nursing research courses are important in undergraduate programs. However, nursing research courses are highly theoretical, which is difficult for students to understand. Improving the teaching quality of nursing research courses is a challenge for educators.
To understand the learning experience and the effect of gamification teaching on nursing undergraduates, and to provide new ideas for nurse educators.
A qualitative research design using individual semi-structured interviews.
Gamification teaching was applied in an undergraduate nursing research course over one semester at a university in Central China.
Purposive sampling was adopted to select nine undergraduate nursing students who had recently completed gamification teaching in a nursing research course.
Data were collected through semi-structured interviews and analyzed using Colaizzi's phenomenological method.
Three major themes and seven subthemes emerged from the interviewees' experience: (1) positive attitude (e.g., acceptance with pleasure and flow experience); (2) self-perceived competence improvement (e.g., creative thinking, collaboration, and knowledge internalization and application); and (3) challenges of gamification teaching (e.g., learning pressure and rationality of game design).
The gamification teaching mode based on the flow theory had a positive effect on the students' learning experience in the nursing research course. It is recommended to improve the game design model and to enhance its effectiveness for classrooms in the future.
随着循证护理实践的发展,护理研究课程在本科课程中显得尤为重要。然而,护理研究课程理论性很强,学生很难理解。提高护理研究课程的教学质量是教育工作者面临的挑战。
了解游戏化教学对护理本科生学习体验和效果的影响,为护理教育工作者提供新思路。
采用个体半结构式访谈的定性研究设计。
游戏化教学应用于中国中部一所大学为期一个学期的本科护理研究课程中。
采用目的抽样法,选取 9 名刚完成护理研究课程中游戏化教学的护理本科生。
通过半结构式访谈收集数据,并采用科莱兹的现象学方法进行分析。
从受访者的体验中得出三个主要主题和七个子主题:(1)积极的态度(如愉快地接受和心流体验);(2)自我感知能力的提高(如创造性思维、协作以及知识内化和应用);(3)游戏化教学的挑战(如学习压力和游戏设计的合理性)。
基于心流理论的游戏化教学模式对护理研究课程学生的学习体验产生了积极影响。建议未来改进游戏设计模型,提高其在课堂中的有效性。