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沉浸式虚拟现实环境中免视觉空间目标获取的用户能力。

User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments.

作者信息

Wu Huiyue, Deng Yanyi, Pan Jiajun, Han Tianxing, Hu Yonglin, Huang Kaini, Zhang Xiaolong Luke

机构信息

The School of Communication and Design, Sun Yat-sen University, Guangzhou, China; Guangdong Key Laboratory for Big Data Analysis and Simulation of Public Opinion, Guangzhou, China.

The School of Communication and Design, Sun Yat-sen University, Guangzhou, China.

出版信息

Appl Ergon. 2021 Jul;94:103400. doi: 10.1016/j.apergo.2021.103400. Epub 2021 Mar 15.

Abstract

In immersive virtual reality (VR) environments, users rely on the vision channel to search for objects. Such eyes-engaged interactive techniques may significantly degrade the interaction efficiency and user experience, particularly when users have to turn their head frequently to search for a target object in the limited field of view (FOV) of a head-mounted display (HMD). In this study, we systematically investigated user capabilities in eyes-free spatial target acquisition considering different horizontal angles, vertical angles, distances from the user's body, and body sides. Our results show that high acquisition accuracy and low task load are achieved for target locations at front and middle horizontal angles as well as those at middle vertical angles. Meanwhile, a trade-off cannot be achieved between the acquisition accuracy and the task load for target locations at long distances from the user's body. In addition, the acquisition accuracy and task load for the target locations vary with the body side. Our research findings can provide a deeper understanding of user capability in eyes-free target acquisition and offer concrete design guidelines for appropriate target arrangement for eyes-free target acquisition in immersive VR environments.

摘要

在沉浸式虚拟现实(VR)环境中,用户依靠视觉通道来搜索物体。这种眼睛参与的交互技术可能会显著降低交互效率和用户体验,特别是当用户必须频繁转头在头戴式显示器(HMD)的有限视野(FOV)中搜索目标物体时。在本研究中,我们系统地研究了在不依赖眼睛的情况下,考虑不同水平角度、垂直角度、与用户身体的距离以及身体侧面时,用户获取空间目标的能力。我们的结果表明,对于水平角度在前部和中部以及垂直角度在中部的目标位置,能够实现较高的获取精度和较低的任务负荷。同时,对于距离用户身体较远的目标位置,在获取精度和任务负荷之间无法实现权衡。此外,目标位置的获取精度和任务负荷会因身体侧面的不同而有所变化。我们的研究结果可以更深入地了解用户在不依赖眼睛的情况下获取目标的能力,并为沉浸式VR环境中不依赖眼睛的目标获取的适当目标布置提供具体的设计指导。

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