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设计和评估一款用于护理教育中沟通学习的 3D 严肃游戏。

Design and evaluation of a 3D serious game for communication learning in nursing education.

机构信息

University of São Paulo at Ribeirão Preto College of Nursing, Brazil.

University of São Paulo at Ribeirão Preto College of Nursing, Brazil.

出版信息

Nurse Educ Today. 2021 May;100:104846. doi: 10.1016/j.nedt.2021.104846. Epub 2021 Mar 5.

DOI:10.1016/j.nedt.2021.104846
PMID:33751998
Abstract

BACKGROUND

Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice.

AIM

To describe the design and heuristic evaluation of a serious game in 3D immersive VR for the development of communication competence.

METHOD

A methodological study was conducted to develop and evaluate the serious game in a 3D immersive virtual environment using Oculus Rift®, called Comunica-Enf. The game consists of the user asking for authorization to the patient's avatar to perform a nursing procedure using communication abilities. Professors from six nursing courses and 30 students from two undergraduate nursing courses were recruited to evaluate the usability and appearance of the Comunica-Enf serious game. After using the game, the participants completed the Heuristic Evaluation of Digital Educational Games. A maximum of 25% of high or urgent priority problems in the whole game or heuristics is necessary to validate the game.

RESULT

The participants considered Comunica-Enf suitable for nursing education because none of the heuristics reached more than 25% of high or urgent priority problems. The participants made suggestions that were analyzed and incorporated into the Comunica-Enf when possible.

CONCLUSION

Comunica-Enf is an educational technology that uses Oculus Rift® and a 3D virtual reality perspective as an innovative resource. It had its appearance and usability validated for nursing students, providing a safe and pleasant environment for communication competence.

摘要

背景

沟通是护理实践的关键;这种能力并非凭直觉就能掌握,必须加以教授。3D 虚拟现实中的严肃游戏可以支持护理教学-学习过程;与虚拟世界相连的学生可以将所学应用于专业实践。

目的

描述一款用于发展沟通能力的 3D 沉浸式虚拟现实严肃游戏的设计和启发式评估。

方法

采用方法学研究,在 Oculus Rift® 中开发和评估 3D 沉浸式虚拟环境中的严肃游戏,称为 Comunica-Enf。该游戏包括用户请求患者化身授权以使用沟通能力执行护理程序。来自六门护理课程的教授和两门本科护理课程的 30 名学生被招募来评估 Comunica-Enf 严肃游戏的可用性和外观。在使用游戏后,参与者完成了数字教育游戏启发式评估。整个游戏或启发式中最多有 25%的高优先级或紧急优先级问题需要解决,以验证游戏。

结果

参与者认为 Comunica-Enf 适合护理教育,因为没有任何一条启发式规则达到 25%以上的高优先级或紧急优先级问题。参与者提出了一些建议,这些建议经过分析后,如果可行,就被纳入了 Comunica-Enf。

结论

Comunica-Enf 是一种教育技术,使用 Oculus Rift®和 3D 虚拟现实视角作为创新资源。它的外观和可用性已通过护理学生验证,为沟通能力提供了安全和愉快的环境。

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