University of São Paulo at Ribeirão Preto College of Nursing, Brazil.
University of São Paulo at Ribeirão Preto College of Nursing, Brazil.
Nurse Educ Today. 2021 May;100:104846. doi: 10.1016/j.nedt.2021.104846. Epub 2021 Mar 5.
Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice.
To describe the design and heuristic evaluation of a serious game in 3D immersive VR for the development of communication competence.
A methodological study was conducted to develop and evaluate the serious game in a 3D immersive virtual environment using Oculus Rift®, called Comunica-Enf. The game consists of the user asking for authorization to the patient's avatar to perform a nursing procedure using communication abilities. Professors from six nursing courses and 30 students from two undergraduate nursing courses were recruited to evaluate the usability and appearance of the Comunica-Enf serious game. After using the game, the participants completed the Heuristic Evaluation of Digital Educational Games. A maximum of 25% of high or urgent priority problems in the whole game or heuristics is necessary to validate the game.
The participants considered Comunica-Enf suitable for nursing education because none of the heuristics reached more than 25% of high or urgent priority problems. The participants made suggestions that were analyzed and incorporated into the Comunica-Enf when possible.
Comunica-Enf is an educational technology that uses Oculus Rift® and a 3D virtual reality perspective as an innovative resource. It had its appearance and usability validated for nursing students, providing a safe and pleasant environment for communication competence.
沟通是护理实践的关键;这种能力并非凭直觉就能掌握,必须加以教授。3D 虚拟现实中的严肃游戏可以支持护理教学-学习过程;与虚拟世界相连的学生可以将所学应用于专业实践。
描述一款用于发展沟通能力的 3D 沉浸式虚拟现实严肃游戏的设计和启发式评估。
采用方法学研究,在 Oculus Rift® 中开发和评估 3D 沉浸式虚拟环境中的严肃游戏,称为 Comunica-Enf。该游戏包括用户请求患者化身授权以使用沟通能力执行护理程序。来自六门护理课程的教授和两门本科护理课程的 30 名学生被招募来评估 Comunica-Enf 严肃游戏的可用性和外观。在使用游戏后,参与者完成了数字教育游戏启发式评估。整个游戏或启发式中最多有 25%的高优先级或紧急优先级问题需要解决,以验证游戏。
参与者认为 Comunica-Enf 适合护理教育,因为没有任何一条启发式规则达到 25%以上的高优先级或紧急优先级问题。参与者提出了一些建议,这些建议经过分析后,如果可行,就被纳入了 Comunica-Enf。
Comunica-Enf 是一种教育技术,使用 Oculus Rift®和 3D 虚拟现实视角作为创新资源。它的外观和可用性已通过护理学生验证,为沟通能力提供了安全和愉快的环境。