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虚拟现实支持的学习场景在护理专业人员职业资格认证中的应用与设计:范围综述

Use and Design of Virtual Reality-Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review.

作者信息

Steindorff Jenny-Victoria, Redlich Lisa-Marie, Paulicke Denny, Jahn Patrick

机构信息

Health Service Research Working Group, Acute Care, Department of Internal Medicine, Faculty of Medicine, University Medicine Halle (Saale), Martin-Luther-University Halle-Wittenberg, Halle (Saale), Germany.

Interdisciplinary Center for Health Sciences, Institute of Health and Nursing Science, Martin-Luther-University Halle-Wittenberg, Halle (Saale), Germany.

出版信息

JMIR Serious Games. 2024 Jul 8;12:e53356. doi: 10.2196/53356.

DOI:10.2196/53356
PMID:38976873
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11263887/
Abstract

BACKGROUND

Numerous reviews advocate using virtual reality (VR) in educational contexts. This medium allows learners to test experiences in realistic environments. Virtually supported scenarios offer a safe and motivating way to explore, practice, and consolidate nursing skills in rare and critical nursing tasks. This is also cited as one of the reasons why VR can significantly increase the knowledge acquisition of nursing students. Nevertheless, studies are limited in their significance owing to the chosen design. Despite great interest, this results in a low level of confidence in VR as a curricular teaching method for nursing education. Therefore, defining concrete design and didactic-methodological parameters that support teachers in the use and implementation of VR is more relevant.

OBJECTIVE

This scoping review aims to provide an overview of significant design aspects for VR scenario conception and its transfer to generalist nursing education to generate value for the development of teaching scenarios and their sustainable implementation in teaching.

METHODS

A comprehensive literature search was performed using the MEDLINE (via PubMed) and CINAHL databases, and the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) checklist was applied. The search was conducted from May to July 2022, using a specific search principle corresponding to the focus and the growing study corpus. A previously defined "population, concept, and context" scheme was employed as the basis for the double-blind review of all relevant international German and English publications released up to May 1, 2022.

RESULTS

In accordance with the predefined selection procedure, 22 publications were identified. The identified aspects aided in the development of design, didactic, and research recommendations. The intuitive operation of realistically designed VR scenarios, which are standardized, reliable, and modifiable, as well as clear instructions and specific multimodal feedback functions were described positively. The same applied to the linear structure of the sequences with graduated demands and high image quality for increased immersion with low sensory overload. Changes in perspectives, multiuser options, dialogs, and recording functions can contribute to an interactive care practice. On the research side, it is advisable to define VR terminologies. In addition to considering larger samples, varying settings, and financial issues, it is recommended to conduct long-term studies on knowledge acquisition or improved patient outcomes.

CONCLUSIONS

VR scenarios offer high potential in the context of nursing education if teachers and learners develop them co-creatively according to design features and implement them by means of a well-conceived concept. VR enables trainees to develop practical skills continuously in a standardized way. In addition, its deployment supports the sensitization of trainees to digital nursing technologies and the expansion of their digital skills in a practical setting. Furthermore, it allows sustainability issues to be addressed.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8618/11263887/404f5da41725/games_v12i1e53356_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8618/11263887/404f5da41725/games_v12i1e53356_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8618/11263887/404f5da41725/games_v12i1e53356_fig1.jpg
摘要

背景

众多综述提倡在教育环境中使用虚拟现实(VR)。这种媒介使学习者能够在逼真的环境中测试体验。虚拟支持的场景为探索、实践和巩固罕见及关键护理任务中的护理技能提供了一种安全且具激励性的方式。这也被视为VR能显著提高护理专业学生知识获取的原因之一。然而,由于所选设计,研究的意义有限。尽管人们兴趣浓厚,但这导致对VR作为护理教育课程教学方法的信心不足。因此,确定具体的设计和教学方法参数以支持教师使用和实施VR更为重要。

目的

本范围综述旨在概述VR场景构思的重要设计方面及其向全科护理教育的转化,为教学场景的开发及其在教学中的可持续实施创造价值。

方法

使用MEDLINE(通过PubMed)和CINAHL数据库进行全面的文献检索,并应用PRISMA-ScR(系统评价和Meta分析扩展的范围综述首选报告项目)清单。检索于2022年5月至7月进行,采用与重点和不断增长的研究语料库相对应的特定检索原则。采用先前定义的“人群、概念和背景”方案作为对截至2022年5月1日发布的所有相关国际德文和英文出版物进行双盲评审的基础。

结果

根据预定义的选择程序,确定了22篇出版物。所确定的方面有助于制定设计、教学和研究建议。逼真设计的VR场景的直观操作,这些场景标准化、可靠且可修改,以及清晰的说明和特定的多模态反馈功能得到了积极评价。对于具有逐步递增要求和高图像质量以增加沉浸感且感官过载低的序列的线性结构也是如此。视角变化、多用户选项、对话和录制功能有助于实现交互式护理实践。在研究方面,建议定义VR术语。除了考虑更大的样本、不同的设置和财务问题外,建议对知识获取或改善患者结局进行长期研究。

结论

如果教师和学习者根据设计特点共同创造性地开发VR场景并通过精心构思的概念来实施,那么VR场景在护理教育背景下具有很大潜力。VR使学员能够以标准化方式持续培养实践技能。此外,其应用有助于使学员对数字护理技术敏感,并在实际环境中扩展他们的数字技能。此外,它还能解决可持续性问题。

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