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虚拟现实技术在神经系统疾病平衡与步态康复中的未被开发的潜力

The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders.

作者信息

Keshner Emily A, Lamontagne Anouk

机构信息

Department of Health and Rehabilitation Sciences, Temple University, Philadelphia, PA, United States.

School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada.

出版信息

Front Virtual Real. 2021 Mar;2. doi: 10.3389/frvir.2021.641650. Epub 2021 Mar 11.

Abstract

Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design.

摘要

动态系统理论通过认识到生物体与环境之间持续的相互作用,改变了我们对运动控制的理解。运动不再能简单地被视为对刺激模式的反应或先前意图的展示;运动取决于环境,并且会被我们周围世界持续的动态变化不断重塑。虚拟现实是一种方法变量,它使我们能够控制和操纵那种环境背景。有大量文献支持视觉流、视觉条件和视觉感知对运动计划和执行的影响。然而,在康复实践中,这项技术大多被用作促进体育锻炼积极性和带来乐趣的工具。在实践中,通过虚拟世界的参数调节运动行为的机会常常被忽视。在本文中,我们展示了来自我们实验室及其他实验室的实验结果,这些结果表明通过不同的感觉模态呈现虚拟世界的特定特征会改变平衡和运动行为。我们将讨论虚拟世界中的运动如何打开一扇了解运动计划过程的窗口,并让我们了解视觉和体感信号的相对权重。最后,我们讨论这些发现应如何影响未来的治疗设计。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6a05/8046008/e7f05606e974/nihms-1689854-f0001.jpg

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