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西驱 X 循环 AR:Unity 中的一个开放获取虚拟现实项目,用于评估接管请求过程中的用户交互方法。

Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests.

机构信息

Institute of Cognitive Science, University of Osnabrück, 49090 Osnabrück, Germany.

Center of Experimental Medicine, Department of Neurophysiology and Pathophysiology, University Medical Center Hamburg-Eppendorf, 20251 Hamburg, Germany.

出版信息

Sensors (Basel). 2021 Mar 8;21(5):1879. doi: 10.3390/s21051879.

Abstract

With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here, the question arises, how potentially distracted drivers get back into the control-loop quickly and safely when the car requests a takeover. To investigate effective human-machine interactions, a mobile, versatile, and cost-efficient setup is needed. Here, we describe a virtual reality toolkit for the Unity 3D game engine containing all the necessary code and assets to enable fast adaptations to various human-machine interaction experiments, including closely monitoring the subject. The presented project contains all the needed functionalities for realistic traffic behavior, cars, pedestrians, and a large, open-source, scriptable, and modular VR environment. It covers roughly 25 km, a package of 125 animated pedestrians, and numerous vehicles, including motorbikes, trucks, and cars. It also contains all the needed nature assets to make it both highly dynamic and realistic. The presented repository contains a C++ library made for LoopAR that enables force feedback for gaming steering wheels as a fully supported component. It also includes all necessary scripts for eye-tracking in the used devices. All the main functions are integrated into the graphical user interface of the Unity editor or are available as prefab variants to ease the use of the embedded functionalities. This project's primary purpose is to serve as an open-access, cost-efficient toolkit that enables interested researchers to conduct realistic virtual reality research studies without costly and immobile simulators. To ensure the accessibility and usability of the mentioned toolkit, we performed a user experience report, also included in this paper.

摘要

随着高度自动化车辆的进一步发展,驾驶员在驾驶时将从事非相关任务。然而,当汽车要求接管时,驾驶员仍必须接管控制权。在这里,问题出现了,当汽车要求接管时,潜在分心的驾驶员如何快速、安全地重新进入控制回路。为了研究有效的人机交互,需要一个移动、多功能且具有成本效益的设置。在这里,我们描述了一个用于 Unity 3D 游戏引擎的虚拟现实工具包,其中包含了所有必要的代码和资产,以实现对各种人机交互实验的快速适应,包括密切监测主体。该项目包含了所有必要的功能,可实现逼真的交通行为、汽车、行人和一个大型的开源、可脚本化和模块化的 VR 环境。它涵盖了大约 25 公里的范围,包含 125 个动画行人的包,以及许多车辆,包括摩托车、卡车和汽车。它还包含了所有必要的自然资产,使其具有高度的动态性和逼真性。所提供的存储库包含一个为 LoopAR 制作的 C++库,该库可作为完全支持的组件为游戏方向盘提供力反馈。它还包括在使用的设备中进行眼动追踪所需的所有脚本。所有主要功能都集成到 Unity 编辑器的图形用户界面中,或者作为预制变体提供,以简化嵌入式功能的使用。该项目的主要目的是作为一个开放访问、具有成本效益的工具包,使有兴趣的研究人员能够进行现实的虚拟现实研究,而无需使用昂贵且不可移动的模拟器。为了确保所提到的工具包的可访问性和可用性,我们还在本文中包含了用户体验报告。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/40d0/7962530/9e975e8548bb/sensors-21-01879-g001.jpg

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