• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实交互界面设计综述

A Survey on the Design of Virtual Reality Interaction Interfaces.

作者信息

Chen Meng-Xi, Hu Huicong, Yao Ruiqi, Qiu Longhu, Li Dongxu

机构信息

Cheung Kong School of Art and Design, Shantou University, Shantou 515063, China.

出版信息

Sensors (Basel). 2024 Sep 25;24(19):6204. doi: 10.3390/s24196204.

DOI:10.3390/s24196204
PMID:39409244
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11479089/
Abstract

Virtual reality (VR) technology has made remarkable progress in recent years and will be widely used in the future. As a bridge for information exchanges between users and VR systems, the interaction interface is pivotal for providing users with a good experience and has emerged as a key research focus. In this review, we conducted a comprehensive search of the Web of Science and CNKI databases from 2011 to 2023 to identify articles dedicated to VR interaction interface design. Through a meticulous analysis of 438 articles, this paper offers a substantial contribution to the emerging field of VR interactive interface research, providing an in-depth review of the principal research advancements. This review revealed that the majority of studies are centered on practical case analyses within specific application scenarios, employing empirical evaluation methods to assess objective or subjective metrics. We then concentrated on elucidating the foundational principles of interface design and their evaluation methodologies, providing a reference for future research endeavors. Additionally, the limitations, challenges, and future directions in VR interaction interface design research were discussed, highlighting the need for further research in design evaluation to continuously refine the development of standards and guidelines for VR interactive interface design. According to the findings of this review, there is a necessity to enhance research on information design for multi-channel interactive interfaces. Furthermore, it is essential to focus on the diverse characteristics of users to propose more inclusive design solutions. Adopting interdisciplinary approaches could lead to breakthroughs in the creation of personalized and adaptive VR interaction interfaces.

摘要

近年来,虚拟现实(VR)技术取得了显著进展,并将在未来得到广泛应用。作为用户与VR系统之间信息交流的桥梁,交互界面对于为用户提供良好体验至关重要,已成为关键的研究重点。在本综述中,我们对2011年至2023年期间的Web of Science和CNKI数据库进行了全面检索,以识别专注于VR交互界面设计的文章。通过对438篇文章的细致分析,本文为VR交互界面研究这一新兴领域做出了重大贡献,对主要研究进展进行了深入综述。该综述表明,大多数研究集中在特定应用场景下的实际案例分析,采用实证评估方法来评估客观或主观指标。然后,我们着重阐述了界面设计的基本原则及其评估方法,为未来的研究工作提供参考。此外,还讨论了VR交互界面设计研究中的局限性、挑战和未来方向,强调了在设计评估方面进一步开展研究以不断完善VR交互界面设计标准和指南的必要性。根据本综述的结果,有必要加强对多通道交互界面信息设计的研究。此外,关注用户的多样化特征以提出更具包容性的设计解决方案至关重要。采用跨学科方法可能会在创建个性化和自适应VR交互界面方面取得突破。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/11cb896239d3/sensors-24-06204-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/423d4276fe34/sensors-24-06204-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/063a866c6e2e/sensors-24-06204-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/dbea810e6651/sensors-24-06204-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/b785f0f6626b/sensors-24-06204-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/a3773ad41022/sensors-24-06204-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/11cb896239d3/sensors-24-06204-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/423d4276fe34/sensors-24-06204-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/063a866c6e2e/sensors-24-06204-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/dbea810e6651/sensors-24-06204-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/b785f0f6626b/sensors-24-06204-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/a3773ad41022/sensors-24-06204-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3b1/11479089/11cb896239d3/sensors-24-06204-g006.jpg

相似文献

1
A Survey on the Design of Virtual Reality Interaction Interfaces.虚拟现实交互界面设计综述
Sensors (Basel). 2024 Sep 25;24(19):6204. doi: 10.3390/s24196204.
2
A review on ergonomics evaluations of virtual reality.虚拟现实的人体工程学评估综述。
Work. 2023;74(3):831-841. doi: 10.3233/WOR-205232.
3
Virtual and Augmented Reality in Ventriculostomy: A Systematic Review.虚拟现实和增强现实在脑室造口术中的应用:系统评价。
World Neurosurg. 2024 Sep;189:90-107. doi: 10.1016/j.wneu.2024.05.151. Epub 2024 May 31.
4
Surgical planning in virtual reality: a systematic review.虚拟现实中的手术规划:一项系统综述。
J Med Imaging (Bellingham). 2024 Nov;11(6):062603. doi: 10.1117/1.JMI.11.6.062603. Epub 2024 Apr 25.
5
Information retrieval interfaces in virtual reality-A scoping review focused on current generation technology.虚拟现实中的信息检索界面——一项聚焦当前技术代的范围综述。
PLoS One. 2021 Feb 5;16(2):e0246398. doi: 10.1371/journal.pone.0246398. eCollection 2021.
6
The Present and Future of Virtual Reality in Medical Education: A Narrative Review.虚拟现实在医学教育中的现状与未来:一篇叙述性综述。
Cureus. 2023 Dec 26;15(12):e51124. doi: 10.7759/cureus.51124. eCollection 2023 Dec.
7
Advancing Cardiac Surgery Case Planning and Case Review Conferences Using Virtual Reality in Medical Libraries: Evaluation of the Usability of Two Virtual Reality Apps.利用医学图书馆中的虚拟现实技术推进心脏外科手术病例规划和病例讨论会:两款虚拟现实应用程序的可用性评估
JMIR Hum Factors. 2019 Jan 16;6(1):e12008. doi: 10.2196/12008.
8
Design and development of an immersive virtual reality news application: a case study of the SARS event.沉浸式虚拟现实新闻应用程序的设计与开发:以非典事件为例
Multimed Tools Appl. 2021;80(2):2773-2796. doi: 10.1007/s11042-020-09863-w. Epub 2020 Sep 17.
9
Immersive virtual reality health games: a narrative review of game design.沉浸式虚拟现实健康游戏:游戏设计的叙事性回顾。
J Neuroeng Rehabil. 2021 Feb 11;18(1):31. doi: 10.1186/s12984-020-00801-3.
10
A Systematic Review of Virtual Reality and Robot Therapy as Recent Rehabilitation Technologies Using EEG-Brain-Computer Interface Based on Movement-Related Cortical Potentials.基于运动相关皮质电位的虚拟现实和机器人疗法作为新兴康复技术的系统评价: EEG-脑机接口研究进展
Biosensors (Basel). 2022 Dec 6;12(12):1134. doi: 10.3390/bios12121134.

本文引用的文献

1
Online view enhancement for exploration inside medical volumetric data using virtual reality.使用虚拟现实技术增强医学体数据集内部探索的在线视图。
Comput Biol Med. 2023 Sep;163:107217. doi: 10.1016/j.compbiomed.2023.107217. Epub 2023 Jul 5.
2
Eating, Smelling, and Seeing: Investigating Multisensory Integration and (In)congruent Stimuli while Eating in VR.进食、嗅觉与视觉:在虚拟现实环境中进食时探究多感官整合及(非)一致刺激
IEEE Trans Vis Comput Graph. 2023 May;29(5):2423-2433. doi: 10.1109/TVCG.2023.3247099. Epub 2023 Mar 29.
3
Magic Leap 1 versus Microsoft HoloLens 2 for the Visualization of 3D Content Obtained from Radiological Images.
Magic Leap 1 与 Microsoft HoloLens 2 对放射影像三维内容可视化的比较
Sensors (Basel). 2023 Mar 11;23(6):3040. doi: 10.3390/s23063040.
4
Development of a customizable interactions questionnaire (CIQ) for evaluating interactions with objects in augmented/virtual reality.开发一种可定制的交互问卷(CIQ),用于评估在增强/虚拟现实中与物体的交互。
Virtual Real. 2023;27(2):699-716. doi: 10.1007/s10055-022-00678-8. Epub 2022 Aug 25.
5
The user experience design of a novel microscope within SurgiSim, a virtual reality surgical simulator.新型显微镜在 SurgiSim(虚拟现实手术模拟器)中的用户体验设计。
Int J Comput Assist Radiol Surg. 2023 Jan;18(1):85-93. doi: 10.1007/s11548-022-02727-8. Epub 2022 Aug 7.
6
Virtual Reality Systems as an Orientation Aid for People Who Are Blind to Acquire New Spatial Information.虚拟现实系统作为视障人士获取新空间信息的辅助定向工具。
Sensors (Basel). 2022 Feb 9;22(4):1307. doi: 10.3390/s22041307.
7
"Mine Works Better": Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface.“我的效果更好”:在使用脑机接口的二元运动想象任务中,考察虚拟现实中的具身化对能动感的影响。
Front Psychol. 2021 Dec 24;12:806424. doi: 10.3389/fpsyg.2021.806424. eCollection 2021.
8
Large Relics Scenario-Based Visualization Using Head-Mounted Displays.基于头戴式显示器的大型文物场景可视化。
Comput Intell Neurosci. 2021 Oct 5;2021:2813819. doi: 10.1155/2021/2813819. eCollection 2021.
9
Haptic Ankle Platform for Interactive Walking in Virtual Reality.虚拟现实中交互式行走的触觉踝关节平台。
IEEE Trans Vis Comput Graph. 2022 Dec;28(12):3974-3985. doi: 10.1109/TVCG.2021.3111675. Epub 2022 Oct 26.
10
Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests.西驱 X 循环 AR:Unity 中的一个开放获取虚拟现实项目,用于评估接管请求过程中的用户交互方法。
Sensors (Basel). 2021 Mar 8;21(5):1879. doi: 10.3390/s21051879.