Department of Industrial & Systems Engineering, Mississippi State University, PO Box 9542, Mississippi State, MS, 39762, USA.
Center for Advanced Vehicular Systems, Mississippi State University, PO Box 5405, Mississippi State, MS, 39762, USA.
Appl Ergon. 2017 Nov;65:449-460. doi: 10.1016/j.apergo.2017.03.007. Epub 2017 Mar 16.
Advances in virtual reality technology present new opportunities for human factors research in areas that are dangerous, difficult, or expensive to study in the real world. The authors developed a new pedestrian simulator using the HTC Vive head mounted display and Unity software. Pedestrian head position and orientation were tracked as participants attempted to safely cross a virtual signalized intersection (5.5 m). In 10% of 60 trials, a vehicle violated the traffic signal and in 10.84% of these trials, a collision between the vehicle and the pedestrian was observed. Approximately 11% of the participants experienced simulator sickness and withdrew from the study. Objective measures, including the average walking speed, indicate that participant behavior in VR matches published real world norms. Subjective responses indicate that the virtual environment was realistic and engaging. Overall, the study results confirm the effectiveness of the new virtual reality technology for research on full motion tasks.
虚拟现实技术的进步为人类因素研究在现实世界中危险、困难或昂贵的领域提供了新的机会。作者使用 HTC Vive 头戴式显示器和 Unity 软件开发了一种新的行人模拟器。当参与者试图安全地穿过虚拟信号交叉口(5.5 米)时,跟踪行人的头部位置和方向。在 60 次试验中的 10%,车辆违反了交通信号,在这些试验中的 10.84%,观察到车辆和行人之间的碰撞。大约 11%的参与者出现了模拟器晕眩并退出了研究。客观测量,包括平均步行速度,表明参与者在 VR 中的行为与已发表的现实世界规范相匹配。主观反应表明虚拟环境是现实和吸引人的。总的来说,研究结果证实了新的虚拟现实技术在全运动任务研究中的有效性。