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识别电子竞技运动员的睡眠-觉醒周期特征。

Identifying electronic-sport athletes' sleep-wake cycle characteristics.

机构信息

Faculdade de Ciências Aplicadas, Universidade Estadual de Campinas, Limeira, Brazil.

Departamento de Esportes, Universidade Federal de Minas Gerais, Escola de Educação Física, Fisioterapia e Terapia Ocupacional, Belo Horizonte, Brasil.

出版信息

Chronobiol Int. 2021 Jul;38(7):1002-1009. doi: 10.1080/07420528.2021.1903480. Epub 2021 Apr 11.

DOI:10.1080/07420528.2021.1903480
PMID:33843377
Abstract

Organized electronic-sport competitions (e-Sport) is related to several health problems, including sleep disorders. The objective of this study was to evaluate the characteristics of the sleep-wake cycle of League of Legends (LoL) athletes during their pre-training, training, pre-competition, and competition routines. Twenty male elite LoL players completed the questionnaires related to sleep pattern (Pittsburgh Sleep Quality Index), sleepiness (Epworth Sleepiness Scale), and chronotype (Morningness-Eveningness Questionnaire), and they wore an actigraph for 7 days. Pre-training and pre-competition assessments were carried out by questionnaires (n = 20) and training and competition assessments by actigraph (n = 16). The chronotype that most Eathletes presented was a moderately evening type. They presented a poor sleep quality and were borderline for excessive daytime sleepiness. Sleep onset and offset times were significantly prolonged during the competition condition (t = 2.11, < .05; t = 2.51, < .05). Correlations showed a relationship between PSQI and Sleepiness in the pre-training and pre-competition conditions (r = 0.50, = .02) and chronotype with sleep onset (r = 0.61, = .01), total sleep time (r = 0.55, = .02), and time awake (r = 0.49, = .04) in the competition condition. Linear regression analysis indicated associations between the PSQI and sleepiness (25%; = .02) during pre-training and pre-competition. During the competition there were associations between chronotype and sleep onset (37%; = .01), chronotype and time awake (24%; = .04), and chronotype and TST (30%; = .02). In general, the findings support the conclusion that LoL athletes presented an altered sleep pattern during their training routines.

摘要

有组织的电子竞技比赛(电子竞技)与多种健康问题有关,包括睡眠障碍。本研究的目的是评估《英雄联盟》(LoL)运动员在赛前训练、训练、赛前和比赛常规中的睡眠-觉醒周期特征。20 名男性精英 LoL 运动员完成了与睡眠模式(匹兹堡睡眠质量指数)、嗜睡(Epworth 嗜睡量表)和昼夜节律(Morningness-Eveningness Questionnaire)相关的问卷,他们佩戴了 7 天的活动记录仪。赛前和赛前评估通过问卷进行(n=20),训练和比赛评估通过活动记录仪进行(n=16)。大多数运动员的昼夜节律类型是中度晚型。他们的睡眠质量较差,有日间嗜睡倾向。在比赛条件下,入睡和起床时间明显延长(t=2.11,<0.05;t=2.51,<0.05)。相关性显示,在赛前和赛前条件下,PSQI 与嗜睡(r=0.50,p=0.02)以及昼夜节律与入睡(r=0.61,p=0.01)、总睡眠时间(r=0.55,p=0.02)和觉醒时间(r=0.49,p=0.04)相关。线性回归分析表明,在赛前和赛前阶段,PSQI 和嗜睡之间存在关联(25%;p=0.02)。在比赛中,昼夜节律与入睡(37%;p=0.01)、昼夜节律与觉醒时间(24%;p=0.04)和昼夜节律与 TST(30%;p=0.02)之间存在关联。总的来说,这些发现支持了 LoL 运动员在训练常规中睡眠模式发生改变的结论。

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