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评估一项旨在改善电子竞技运动员睡眠、情绪和认知表现的简短睡眠干预措施。

Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes.

机构信息

College of Education, Psychology, and Social Work, Flinders University, Adelaide, SA 5042, Australia.

Department of Psychiatry, Ajou University School of Medicine, Suwon 16499, Korea.

出版信息

Int J Environ Res Public Health. 2022 Mar 31;19(7):4146. doi: 10.3390/ijerph19074146.

DOI:10.3390/ijerph19074146
PMID:35409833
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8998799/
Abstract

This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea (N = 34), the United States (N = 7), and Australia (N = 15) completed the study. Participants completed an initial 2-week pre-intervention phase to establish a baseline, followed by a 2-week intervention phase that involved a group sleep education class, 1:1 session with a trained clinical psychologist, and daily biofeedback. A wrist activity monitor and daily sleep diary were used to monitor sleep during both phases, while at pre- and post-intervention, participants completed a battery of sleep and mood questionnaires and underwent cognitive performance testing. Sleep knowledge increased from pre- to post-intervention (d = 0.83 [95% CI −1.21, −0.43], p =< 0.001), while there were modest improvements in sleep diary estimates (i.e., sleep onset latency (Mdiff = −2.9 min, p = 0.02), sleep onset time (Mdiff = −12 min, p = 0.03), and sleep efficiency (Mdiff = 1.1%, p = 0.004)) and wrist activity monitor estimates (i.e., sleep onset time (Mdiff = −18 min, p = 0.01)). Insomnia severity scores decreased significantly (d = 0.47 [95% CI 0.08, 0.84], p = 0.001), while sleepiness scores increased but not meaningfully (d = 0.23 [95% CI −0.61, 0.14], p = 0.025). However, there was no significant change in mood (i.e., depression and anxiety) or cognitive performance scores (i.e., mean reaction time or lapses). Sleep interventions for esports athletes require further investigation. Future research should examine whether a stepped-care model, whereby increasing therapeutic input is provided as needed, can optimize sleep, mood, and cognitive performance outcomes.

摘要

这项研究评估了一项旨在改善来自三个主要电子竞技(电竞)地区(即亚洲、北美和大洋洲)的专业电竞运动员的睡眠、情绪和认知表现的简短睡眠干预措施。来自韩国(N=34)、美国(N=7)和澳大利亚(N=15)的 56 名电竞运动员完成了这项研究。参与者完成了最初的 2 周预干预阶段以建立基线,然后是 2 周的干预阶段,包括一个团体睡眠教育课程、与经过培训的临床心理学家的 1:1 会议以及每日生物反馈。腕部活动监测器和每日睡眠日记用于监测两个阶段的睡眠情况,而在干预前后,参与者完成了一系列睡眠和情绪问卷,并进行了认知表现测试。与干预前相比,参与者的睡眠知识有所增加(d=0.83[95%CI-1.21,-0.43],p<0.001),而睡眠日记估计值也有适度改善(即,入睡潜伏期(Mdiff=-2.9 分钟,p=0.02),入睡时间(Mdiff=-12 分钟,p=0.03)和睡眠效率(Mdiff=1.1%,p=0.004))和腕部活动监测器估计值(即,入睡时间(Mdiff=-18 分钟,p=0.01))。失眠严重程度评分显著降低(d=0.47[95%CI0.08,0.84],p=0.001),而嗜睡评分增加但不显著(d=0.23[95%CI-0.61,0.14],p=0.025)。然而,情绪(即抑郁和焦虑)或认知表现评分(即平均反应时间或失误)没有显著变化。需要进一步研究电竞运动员的睡眠干预措施。未来的研究应该检验是否可以通过逐步治疗模式来优化睡眠、情绪和认知表现结果,即根据需要提供增加的治疗输入。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3512/8998799/dc625cd2537d/ijerph-19-04146-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3512/8998799/dc625cd2537d/ijerph-19-04146-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3512/8998799/dc625cd2537d/ijerph-19-04146-g001.jpg

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