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从桌游到棋盘游戏:虚拟课堂中由学生主导的游戏设计

From Bored Games to Board Games: Student-Driven Game Design in the Virtual Classroom.

作者信息

Heim Ashley B, Holt Emily A

机构信息

Ecology & Evolutionary Biology, Cornell University, Ithaca, NY 14853.

School of Biological Sciences, University of Northern Colorado, Greeley, CO 80639.

出版信息

J Microbiol Biol Educ. 2021 Mar 31;22(1). doi: 10.1128/jmbe.v22i1.2323. eCollection 2021.

Abstract

Classroom assessments needed to be rapidly modified at the start of the COVID-19 pandemic, as instruction transitioned from an in-person to virtual format. Yet, a significant obstacle among instructors during this time was developing online assessments that were useful, engaging, and accessible for students. We implemented a game design project in our introductory ecology course in spring 2020, in which students were required to develop a novel game based on ecology topics discussed in class. The learning objectives of this assignment asked students to (i) design a game for their peers based on an important ecological topic or concept from a specific unit or lesson in a creative manner; (ii) encourage critical thinking and discussion of ecological topics and concepts in the game; and (iii) judge their peers on the quality and enjoyment of their games. We found that while students developed various game formats and focused on different unit learning objectives, including nutrient cycling, climate change, and community dynamics, instructor and peer review indicated that the games created for this assignment were both conducive to learning and highly accessible. We suggest that a student-developed instructional games project is an effective way to engage students in an assessment that is enjoyable, collaborative, and requires creative application of the course content, in many possible biology courses and in-person and online learning environments.

摘要

在新冠疫情初期,随着教学从面对面形式转变为虚拟形式,课堂评估需要迅速调整。然而,在此期间,教师面临的一个重大障碍是开发对学生有用、有趣且便于参与的在线评估。2020年春季,我们在生态学入门课程中实施了一个游戏设计项目,要求学生根据课堂上讨论的生态学主题开发一款新颖的游戏。这项作业的学习目标要求学生:(i)以创造性的方式,根据特定单元或课程中一个重要的生态主题或概念,为同龄人设计一款游戏;(ii)在游戏中鼓励对生态主题和概念进行批判性思考和讨论;(iii)根据游戏的质量和趣味性对同龄人进行评判。我们发现,虽然学生们开发了各种游戏形式,并专注于不同的单元学习目标,包括养分循环、气候变化和群落动态,但教师和同伴评审表明,为这项作业创作的游戏既有利于学习,又便于参与。我们建议,学生自主开发教学游戏项目是一种有效的方式,可让学生参与到一项有趣、协作性强且需要创造性应用课程内容的评估中,适用于许多可能的生物学课程以及面对面和在线学习环境。

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