Machine Learning and Data Analytics Lab, Department of Artificial Intelligence in Biomedical Engineering (AIBE), Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), 91052 Erlangen, Germany.
Adidas AG, 91074 Herzogenaurach, Germany.
Sensors (Basel). 2021 Apr 28;21(9):3071. doi: 10.3390/s21093071.
The applicability of sensor-based human activity recognition in sports has been repeatedly shown for laboratory settings. However, the transferability to real-world scenarios cannot be granted due to limitations on data and evaluation methods. On the example of football shot and pass detection against a null class we explore the influence of those factors for real-world event classification in field sports. For this purpose we compare the performance of an established Support Vector Machine (SVM) for laboratory settings from literature to the performance in three evaluation scenarios gradually evolving from laboratory settings to real-world scenarios. In addition, three different types of neural networks, namely a convolutional neural net (CNN), a long short term memory net (LSTM) and a convolutional LSTM (convLSTM) are compared. Results indicate that the SVM is not able to reliably solve the investigated three-class problem. In contrast, all deep learning models reach high classification scores showing the general feasibility of event detection in real-world sports scenarios using deep learning. The maximum performance with a weighted f1-score of 0.93 was reported by the CNN. The study provides valuable insights for sports assessment under practically relevant conditions. In particular, it shows that (1) the discriminative power of established features needs to be reevaluated when real-world conditions are assessed, (2) the selection of an appropriate dataset and evaluation method are both required to evaluate real-world applicability and (3) deep learning-based methods yield promising results for real-world HAR in sports despite high variations in the execution of activities.
基于传感器的人体活动识别在实验室环境中已经被反复证明在运动中的适用性。然而,由于数据和评估方法的限制,无法保证其在真实场景中的可转移性。以足球射门和传球检测为例,我们研究了这些因素对现场运动中真实世界事件分类的影响。为此,我们将文献中基于实验室设置的已建立的支持向量机 (SVM) 的性能与从实验室设置到真实世界场景的三个评估场景中逐渐演变的性能进行了比较。此外,还比较了三种不同类型的神经网络,即卷积神经网络 (CNN)、长短期记忆网络 (LSTM) 和卷积长短期记忆网络 (convLSTM)。结果表明,SVM 无法可靠地解决所研究的三分类问题。相比之下,所有深度学习模型都达到了较高的分类分数,表明使用深度学习在真实世界的运动场景中进行事件检测具有普遍的可行性。CNN 报告的最大性能为加权 f1 分数 0.93。该研究为实际相关条件下的运动评估提供了有价值的见解。特别是,它表明 (1) 在评估真实世界条件时,需要重新评估已建立特征的判别能力,(2) 需要选择适当的数据集和评估方法来评估真实世界的适用性,以及 (3) 尽管活动执行存在很大差异,但基于深度学习的方法仍可为体育领域的真实世界 HAR 提供有前途的结果。