Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, USA.
Department of Psychology, University of Cincinnati, Cincinnati, OH, USA.
J Autism Dev Disord. 2022 May;52(5):2357-2366. doi: 10.1007/s10803-021-05101-w. Epub 2021 Jun 1.
This study examined the feasibility, acceptability, and efficacy of a video game-based digital therapeutic combining applied behavior analysis techniques and gaze-contingent eye tracking to target emotion recognition in youth with autism spectrum disorder (ASD). Children aged 4-14 years with ASD were randomized to complete Lookware™ (n = 25) or a control video game (n = 29). Results from a 2 × 2 mixed ANOVA revealed that children in the intervention condition demonstrated significant improvements in emotion recognition from pre- to post-intervention compared to children in the control condition, F(1,52) = 17.48, p < 0.001. Children and staff perceived high feasibility and acceptability of Lookware™. Study results demonstrated the feasibility, acceptability, and preliminary efficacy of Lookware™.
本研究旨在考察一款基于视频游戏的数字疗法在自闭症谱系障碍(ASD)儿童中的可行性、可接受性和疗效,该疗法结合了应用行为分析技术和基于注视的眼动追踪技术,以针对情绪识别进行干预。年龄在 4-14 岁之间的 ASD 儿童被随机分为观看 Lookware™(n=25)或对照组视频游戏(n=29)。2×2 混合方差分析的结果显示,与对照组相比,干预组的儿童在干预前后的情绪识别能力有显著提高,F(1,52)=17.48,p<0.001。儿童和工作人员对 Lookware™的可行性和可接受性评价较高。研究结果表明,Lookware™具有可行性、可接受性和初步疗效。