IEEE Trans Neural Syst Rehabil Eng. 2021;29:1129-1137. doi: 10.1109/TNSRE.2021.3087021. Epub 2021 Jun 21.
A photorealistic scene in a head mount display (HMD) is considered high fidelity and associated with postural stability similar to that in the real world, but the effects of visual background under different standing conditions have not been examined. Thirty-four healthy adults performed four standing (standardized, narrow, tandem and one-leg) tasks in three scenes with an HMD, while viewing one of three scenes: a real room (real scene, RS), a photorealistic scene (VrS) and a blank scene (BS). The effects of the visual scenes and standing tasks on sway parameters were analyzed. Romberg quotients (RQs) of the sway parameters were compared between RS and VrS with reference to BS to compare visual contribution to posture stability. Sway parameters were similar during all three scenes during the standardized and narrow standing tasks, but higher in VrS and BS conditions than in the RS condition during the tandem and one-leg standing tasks. The effects of visual scenes on postural stability showed a significant interaction with the standing tasks. The BS/VsR and BS/RS ratios were close to 1.0 for the standardized and narrow standing tasks, and the magnitude of increase was lower for BS/VsR than BS/RS during the tandem and one-leg standing tasks, indicating different levels of visual dependence. The effects of virtual scenes on postural stability were task-dependent. Adjusting the amount of visual stimuli and choosing tasks with higher postural demands may result in synergic effects, but the influence of visual environments should be examined with consideration of visual targeting.
头戴式显示器 (HMD) 中的逼真场景被认为具有高保真度,并且与真实世界中的姿势稳定性相似,但不同站立条件下的视觉背景的影响尚未被检验。34 名健康成年人在 HMD 中执行了四种站立(标准、狭窄、并列和单腿)任务,同时观看了三个场景中的一个:真实房间(真实场景,RS)、逼真场景(VrS)和空白场景(BS)。分析了视觉场景和站立任务对摆动参数的影响。使用 BS 作为参考,比较了 RS 和 VrS 中的摇摆参数的 Romberg 商 (RQ),以比较视觉对姿势稳定性的贡献。在所有三个场景中,在标准和狭窄站立任务期间,摇摆参数相似,但在并列和单腿站立任务期间,VrS 和 BS 条件下的参数高于 RS 条件。视觉场景对姿势稳定性的影响与站立任务有显著的交互作用。对于标准和狭窄站立任务,BS/VsR 和 BS/RS 的比值接近 1.0,而在并列和单腿站立任务期间,BS/VsR 比 BS/RS 的增加幅度较小,表明视觉依赖程度不同。虚拟场景对姿势稳定性的影响取决于任务。调整视觉刺激的量并选择具有更高姿势要求的任务可能会产生协同效应,但应考虑视觉目标,检查视觉环境的影响。