Center for Persuasive Communication, Department of Communication Sciences, Ghent University, Korte Meer 7(-9-11), 9000, Ghent, Belgium.
Center for Persuasive Communication, Department of Communication Sciences, Ghent University, Korte Meer 7(-9-11), 9000, Ghent, Belgium.
Appetite. 2021 Nov 1;166:105455. doi: 10.1016/j.appet.2021.105455. Epub 2021 Jun 17.
The industrial farming and slaughtering of animals may be considered one of the most pressing ethical problems of our time, yet consumers remain empathically disconnected from food animals and continue to eat meat. Therefore, animal advocacy groups have started using virtual reality (VR) outreach to promote consumers' concern for food animals and persuade them to eat less meat. In this study, we examined whether a short 360° documentary depicting the life cycle of factory farmed pigs (from their lives on the farm to their death in the slaughterhouse) experienced in a VR format versus in a regular video format increases participants' intentions to eat less meat via an increased feeling of presence and empathic concern. Using a single factor experimental design, we randomly allocated participants (n = 84 after data-cleaning) to answer a questionnaire following one of both conditions (VR versus video documentary, each n = 42). Results confirmed our hypothesized serial mediation model; VR (versus video) had a positive influence on presence and additionally on empathic concern, leading to higher intentions of reduced meat consumption among participants. Yet, VR (versus video) also had a direct, negative effect on empathy when controlling for presence, so no total effect of medium format on intentions to reduce meat could be found. This counter-effect of VR on empathic concern could be explained by an increased level of speciesism among participants exposed to the VR (versus video) documentary, a finding that is consistent with prior literature on speciesism, cognitive dissonance and dissociation, and requires further confirmatory investigation. Limitations and implications for theory and practice of the study are considered.
动物的工业化养殖和屠宰可能被认为是我们这个时代最紧迫的道德问题之一,但消费者仍然与食用动物没有同理心,继续吃肉。因此,动物权益保护组织已经开始使用虚拟现实(VR)宣传来提高消费者对食用动物的关注,并说服他们少吃肉。在这项研究中,我们研究了 360° 纪录片(从农场的生活到在屠宰场死亡)以 VR 格式与常规视频格式体验是否会增加参与者少吃肉的意愿,方法是通过增加存在感和同理心来实现。使用单因素实验设计,我们随机分配参与者(数据清理后 n=84)在两种条件(VR 与视频纪录片,各 n=42)之一后回答问卷。结果证实了我们假设的串联中介模型;与视频相比,VR 对存在感有积极影响,对同理心也有积极影响,从而提高了参与者减少肉类消费的意愿。然而,当控制存在时,VR(与视频相比)对同理心有直接的负面影响,因此,无法找到媒体格式对减少肉类消费意愿的总效应。这种 VR 对同理心的反效应可以用参与者在接触 VR(与视频相比)纪录片时增加的物种主义水平来解释,这一发现与物种主义、认知失调和分离的先前文献一致,需要进一步的验证性调查。考虑了该研究在理论和实践方面的局限性和意义。