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置身故事之中:沉浸式新闻如何影响我们的感知和认知。

Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions.

机构信息

Media Effects Research Laboratory, Penn State University , University Park, Pennsylvania.

出版信息

Cyberpsychol Behav Soc Netw. 2017 Nov;20(11):672-682. doi: 10.1089/cyber.2017.0271.

Abstract

Immersive journalism in the form of virtual reality (VR) headsets and 360°-video is becoming more mainstream and is much touted for inducing greater "presence" than traditional text. But, does this presence influence psychological outcomes of reading news, such as memory for story content, perceptions of credibility, and empathy felt toward story characters? We propose that two key technological affordances of VR (modality and interactivity) are responsible for triggering three presence-related cognitive heuristics (being-there, interaction, and realism), which influence news readers' memory and their perceptions of credibility, empathy, and story-sharing intentions. We report a 3 (storytelling medium: VR vs. 360°-video vs. Text) × 2 (story: "The displaced" and "The click effect") mixed-factorial experiment, in which participants (N = 129) experienced two New York Times stories (that differed in their emotional intensity) using one of the three mediums (VR, 360°-video, Text). Participants who experienced the stories using VR and 360°-video outperformed those who read the same stories using text with pictures, not only on such presence-related outcomes as being-there, interaction, and realism, but also on perceived source credibility, story-sharing intention, and feelings of empathy. Moreover, we found that senses of being-there, interaction, and realism mediated the relationship between storytelling medium and reader perceptions of credibility, story recall, and story-sharing intention. These findings have theoretical implications for the psychology of virtual reality, and practical applications for immersive journalism in particular and interactive media in general.

摘要

沉浸式新闻以虚拟现实(VR)头戴设备和 360°视频的形式变得越来越主流,并且因其比传统文本更能产生“临场感”而备受推崇。但是,这种临场感是否会影响阅读新闻的心理结果,例如对故事内容的记忆、对可信度的感知以及对故事人物的同理心?我们提出,VR 的两个关键技术优势(模态和交互性)负责触发与临场感相关的三个认知启发式(身临其境、交互和真实感),这会影响新闻读者的记忆以及他们对可信度、同理心和分享故事意图的感知。我们报告了一项 3(叙事媒介:VR 与 360°视频与文本)×2(故事:“流离失所者”与“点击效应”)混合因子实验,其中参与者(N=129)使用三种媒介中的一种体验了两个《纽约时报》的故事(其情感强度不同)(VR、360°视频、文本)。使用 VR 和 360°视频体验故事的参与者不仅在临场感相关结果(如身临其境、交互和真实感)上,而且在感知的来源可信度、故事分享意图和同理心方面,都优于阅读带有图片的相同故事的文本参与者。此外,我们发现身临其境感、交互性和真实感在叙事媒介与读者对可信度、故事回忆和故事分享意图的感知之间起中介作用。这些发现对虚拟现实心理学具有理论意义,并且对沉浸式新闻特别是交互式媒体具有实际应用。

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