IEEE Trans Vis Comput Graph. 2022 Dec;28(12):4452-4461. doi: 10.1109/TVCG.2021.3091485. Epub 2022 Oct 26.
Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen projection systems, such as CAVE Automatic Virtual Environments. In recent years, HMDs suffered a significant reduction in cost and have become widespread consumer products. In contrast, CAVEs are still expensive and remain accessible to a limited number of researchers. This study aims to evaluate both objective and subjective characteristics of a CAVE-like monoscopic low-cost virtual reality surround-screen projection system compared to advanced setups and HMDs. For objective results, we measured the head position estimation accuracy and precision of a low-cost active infrared (IR) based tracking system, used in the proposed low-cost CAVE, relatively to an infrared marker-based tracking system, used in a laboratory-grade CAVE system. For subjective characteristics, we investigated the sense of presence and cybersickness elicited in users during a visual search task outside personal space, beyond arms reach, where the importance of stereo vision is diminished. Thirty participants rated their sense of presence and cybersickness after performing the VR search task with our CAVE-like system and a modern HMD. The tracking showed an accuracy error of 1.66 cm and .4 mm of precision jitter. The system was reported to elicit presence but at a lower level than the HMD, while causing significant lower cybersickness. Our results were compared to a previous study performed with a laboratory-grade CAVE and support that a VR system implemented with low-cost devices could be a viable alternative to laboratory-grade CAVEs for visual search tasks outside the user's personal space.
两种最流行的虚拟现实媒介是头戴式显示器和环绕屏幕投影系统,例如 CAVE 自动虚拟环境。近年来,头戴式显示器的成本大幅降低,已成为广泛的消费产品。相比之下,CAVE 仍然昂贵,只有少数研究人员能够使用。本研究旨在评估类似于 CAVE 的单眼低成本虚拟现实环绕屏幕投影系统与先进设置和头戴式显示器的客观和主观特征。为了获得客观结果,我们测量了在提出的低成本 CAVE 中使用的低成本主动红外 (IR) 跟踪系统相对于在实验室级 CAVE 系统中使用的基于红外标记的跟踪系统的头部位置估计准确性和精度。对于主观特征,我们研究了在视觉搜索任务中用户在个人空间之外、超出手臂可及范围之外产生的存在感和网络眩晕感,在这些情况下,立体视觉的重要性降低。30 名参与者在使用我们的类似 CAVE 的系统和现代头戴式显示器执行 VR 搜索任务后,对他们的存在感和网络眩晕感进行了评分。跟踪显示出 1.66 厘米的准确性误差和.4 毫米的精度抖动。该系统被报告为引起存在感,但低于头戴式显示器,同时引起明显较低的网络眩晕感。我们的结果与之前在实验室级 CAVE 上进行的一项研究进行了比较,支持使用低成本设备实现的 VR 系统可以作为实验室级 CAVE 的替代方案,用于用户个人空间之外的视觉搜索任务。