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虚拟现实中的距离感知:头戴式显示器特征的元分析。

Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.

出版信息

IEEE Trans Vis Comput Graph. 2023 Dec;29(12):4978-4989. doi: 10.1109/TVCG.2022.3196606. Epub 2023 Nov 10.

Abstract

Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research. Yet, there is evidence that perceived distance is more accurate in modern compared to older head-mounted displays (HMDs). This meta-analysis, based on 137 samples from 61 publications, describes egocentric distance perception across 20 HMDs and examines the relationship between perceived distance and technical HMD characteristics. Judged distance was positively associated with HMD field of view (FOV), positively associated with HMD resolution, and negatively associated with HMD weight. The effects of FOV and resolution were more pronounced among heavier HMDs. These findings suggest that future improvements in these technical characteristics may be central to resolving the problem of distance underperception in VR.

摘要

在虚拟现实(VR)中,距离通常会被低估,这一发现已经在超过 20 年的研究中被反复记录。然而,有证据表明,与较旧的头戴式显示器(HMD)相比,现代的 HMD 中感知到的距离更准确。本荟萃分析基于 61 篇出版物中的 137 个样本,描述了 20 个 HMD 中的自我中心距离感知,并研究了感知距离与技术 HMD 特征之间的关系。判断距离与 HMD 的视场(FOV)呈正相关,与 HMD 的分辨率呈正相关,与 HMD 的重量呈负相关。在较重的 HMD 中,FOV 和分辨率的影响更为明显。这些发现表明,未来在这些技术特征方面的改进可能是解决 VR 中距离感知不足问题的关键。

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