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开发和初步测试新型基于游戏的呼吸康复运动设备,用于四肢瘫痪患者。

Development and pilot testing of novel game-based respiratory rehabilitation exercise devices for patients with tetraplegia.

出版信息

Technol Health Care. 2021;29(6):1119-1127. doi: 10.3233/THC-212860.

Abstract

BACKGROUND

Individuals with spinal cord injuries (SCI) show restricted breathing patterns with reduced lung volumes and capacities.

OBJECTIVE

To improve breathing in such individuals, we aimed to develop breathing exercise devices using a user-centered design (UCD) and then assess the effects of these devices on breathing.

METHODS

Patients with SCI were involved in the device development. Preliminary online survey participants were recruited from the community, and interview and pilot test participants were recruited from a patient self-help group. The four UCD phases were repeatedly performed. Users required fun, easy, multi-player, and safe exercise devices.

RESULTS

Seven breathing exercise devices were developed, and 10 different game-based exercises were performed. Two individuals participated in a pilot test involving a respiratory rehabilitation exercise program conducted twice weekly for 60 min/session over 8 weeks. Lung function was assessed using a spirometer. Forced vital capacity, forced expiratory volume in 1 s, and vital capacity showed minimal changes, whereas maximum inspiratory and expiratory pressures improved. Participants reported that the exercises were entertaining and that the competitive nature of the game-like exercises encouraged further participation.

CONCLUSION

Breathing exercise programs using our developed devices can improve breathing and positively affect the psychological states and sociability of users.

摘要

背景

脊髓损伤(SCI)患者的呼吸模式受限,肺容量和肺功能降低。

目的

为了改善这类患者的呼吸功能,我们旨在采用以用户为中心的设计(UCD)开发呼吸锻炼设备,并评估这些设备对呼吸的影响。

方法

参与设备开发的是 SCI 患者。初步的在线调查参与者是从社区招募的,访谈和试点测试参与者是从一个患者自助小组招募的。反复进行了四个 UCD 阶段。用户需要有趣、简单、多人参与和安全的锻炼设备。

结果

开发了 7 种呼吸锻炼设备,并进行了 10 种不同的基于游戏的锻炼。2 名参与者参加了一项为期 8 周、每周 2 次、每次 60 分钟/节的呼吸康复锻炼计划的试点测试。使用肺活量计评估肺功能。用力肺活量、1 秒用力呼气量和肺活量变化不大,而最大吸气和呼气压力有所改善。参与者报告说,这些锻炼很有趣,游戏式锻炼的竞争性鼓励他们进一步参与。

结论

使用我们开发的设备进行呼吸锻炼计划可以改善呼吸,并对使用者的心理状态和社交能力产生积极影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d969/8673545/4b3f10d7ef07/thc-29-thc212860-g001.jpg

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