Concerto Carmen, Rodolico Alessandro, Avanzato Chiara, Fusar-Poli Laura, Signorelli Maria Salvina, Battaglia Fortunato, Aguglia Eugenio
Psychiatry Unit, Department of Clinical and Experimental Medicine, University of Catania, 95123 Catania, Italy.
Department of Medical Sciences, Neurology and Psychiatry, Hackensack Meridian School of Medicine, Nutley, NJ 07110, USA.
Brain Sci. 2021 Jun 11;11(6):774. doi: 10.3390/brainsci11060774.
Over the last decade, internet gaming has been a fast-growing recreational activity. Gamers risk their leisure activity becoming an addiction. In the present study, we aimed to measure the prevalence of Internet Gaming Disorder (IGD) in an adult population of video game players and to investigate the association between demographic variables, Autism Spectrum Disorder (ASD) traits, Attention-Deficit Hyperactivity Disorder (ADHD) severity, and IGD in adults. Through an online survey, we recruited 4260 individuals aged between 18 and 55 years old, who were members of online communities of video gamers. We collected demographic data and administered three questionnaires: the Internet Gaming Disorder Scale-Short Form (IGD9-SF), the Autism Spectrum Quotient (AQ), and the Adult ADHD Self-Report Scale (ASRS). Of the overall sample, 29.67% scored above the cut-off of 21 points for the IGD9-SF. Multiple linear regression models showed that daily spare time, autistic traits, and ADHD symptoms were positively associated with the severity of IGD in adults, after controlling for demographic variables. Future studies are required in order to explore factors linked to IGD in adults.
在过去十年中,网络游戏一直是一种快速发展的娱乐活动。玩家们面临着他们的休闲活动变成一种成瘾行为的风险。在本研究中,我们旨在测量成年电子游戏玩家群体中网络游戏障碍(IGD)的患病率,并调查人口统计学变量、自闭症谱系障碍(ASD)特征、注意力缺陷多动障碍(ADHD)严重程度与成年人IGD之间的关联。通过一项在线调查,我们招募了4260名年龄在18至55岁之间的个体,他们是电子游戏玩家在线社区的成员。我们收集了人口统计学数据,并发放了三份问卷:网络游戏障碍量表简版(IGD9-SF)、自闭症谱系商数(AQ)和成人ADHD自我报告量表(ASRS)。在整个样本中,29.67%的人在IGD9-SF上的得分高于21分的临界值。多元线性回归模型显示,在控制了人口统计学变量后,每日空闲时间、自闭症特征和ADHD症状与成年人IGD的严重程度呈正相关。未来需要进行研究以探索与成年人IGD相关的因素。