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J Psychiatr Res. 2021 Jan;133:212-222. doi: 10.1016/j.jpsychires.2020.12.026. Epub 2020 Dec 11.
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Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers.中国青少年游戏玩家中网络成瘾障碍的患病率及其与人格特质和游戏特征的关联。
Front Psychiatry. 2020 Nov 17;11:598585. doi: 10.3389/fpsyt.2020.598585. eCollection 2020.
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Affective Temperament Traits and Age-Predicted Recreational Cannabis Use in Medical Students: A Cross-Sectional Study.情感气质特征与医学生年龄预测的娱乐性大麻使用:一项横断面研究。
Int J Environ Res Public Health. 2020 Jul 5;17(13):4836. doi: 10.3390/ijerph17134836.
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Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in a Chinese Context.九项网络成瘾障碍量表简版(IGDS9-SF)在中国背景下的临界值澄清
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Self-Reported Autistic Traits Using the AQ: A Comparison between Individuals with ASD, Psychosis, and Non-Clinical Controls.使用自闭症谱系商数(AQ)自我报告的自闭症特质:自闭症谱系障碍、精神病和非临床对照个体之间的比较
Brain Sci. 2020 May 14;10(5):291. doi: 10.3390/brainsci10050291.
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Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review.探讨游戏障碍和网络游戏障碍的流行情况:快速范围综述。
Syst Rev. 2020 Apr 2;9(1):68. doi: 10.1186/s13643-020-01329-2.
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Prevalence of co-occurring mental health diagnoses in the autism population: a systematic review and meta-analysis.自闭症人群中共病心理健康诊断的患病率:一项系统评价和荟萃分析。
Lancet Psychiatry. 2019 Oct;6(10):819-829. doi: 10.1016/S2215-0366(19)30289-5. Epub 2019 Aug 22.
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Construct validity and diagnostic accuracy of the Italian translation of the 18-Item World Health Organization Adult ADHD Self-Report Scale (ASRS-18) Italian translation in a sample of community-dwelling adolescents.18 项世界卫生组织成人注意缺陷多动障碍自评量表(ASRS-18)意大利语翻译在社区居住青少年样本中的结构效度和诊断准确性。
Psychiatry Res. 2019 Mar;273:753-758. doi: 10.1016/j.psychres.2019.02.016. Epub 2019 Feb 7.
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A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents.关于茧居族和网络游戏障碍的初步跨文化研究:游戏时长及与父母同住的调节作用
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Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample.青少年网络成瘾障碍:临床样本的心理特征。
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自闭症特质与注意力缺陷多动障碍症状可预测意大利成年人群中网络游戏障碍的严重程度。

Autistic Traits and Attention-Deficit Hyperactivity Disorder Symptoms Predict the Severity of Internet Gaming Disorder in an Italian Adult Population.

作者信息

Concerto Carmen, Rodolico Alessandro, Avanzato Chiara, Fusar-Poli Laura, Signorelli Maria Salvina, Battaglia Fortunato, Aguglia Eugenio

机构信息

Psychiatry Unit, Department of Clinical and Experimental Medicine, University of Catania, 95123 Catania, Italy.

Department of Medical Sciences, Neurology and Psychiatry, Hackensack Meridian School of Medicine, Nutley, NJ 07110, USA.

出版信息

Brain Sci. 2021 Jun 11;11(6):774. doi: 10.3390/brainsci11060774.

DOI:10.3390/brainsci11060774
PMID:34207989
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8230698/
Abstract

Over the last decade, internet gaming has been a fast-growing recreational activity. Gamers risk their leisure activity becoming an addiction. In the present study, we aimed to measure the prevalence of Internet Gaming Disorder (IGD) in an adult population of video game players and to investigate the association between demographic variables, Autism Spectrum Disorder (ASD) traits, Attention-Deficit Hyperactivity Disorder (ADHD) severity, and IGD in adults. Through an online survey, we recruited 4260 individuals aged between 18 and 55 years old, who were members of online communities of video gamers. We collected demographic data and administered three questionnaires: the Internet Gaming Disorder Scale-Short Form (IGD9-SF), the Autism Spectrum Quotient (AQ), and the Adult ADHD Self-Report Scale (ASRS). Of the overall sample, 29.67% scored above the cut-off of 21 points for the IGD9-SF. Multiple linear regression models showed that daily spare time, autistic traits, and ADHD symptoms were positively associated with the severity of IGD in adults, after controlling for demographic variables. Future studies are required in order to explore factors linked to IGD in adults.

摘要

在过去十年中,网络游戏一直是一种快速发展的娱乐活动。玩家们面临着他们的休闲活动变成一种成瘾行为的风险。在本研究中,我们旨在测量成年电子游戏玩家群体中网络游戏障碍(IGD)的患病率,并调查人口统计学变量、自闭症谱系障碍(ASD)特征、注意力缺陷多动障碍(ADHD)严重程度与成年人IGD之间的关联。通过一项在线调查,我们招募了4260名年龄在18至55岁之间的个体,他们是电子游戏玩家在线社区的成员。我们收集了人口统计学数据,并发放了三份问卷:网络游戏障碍量表简版(IGD9-SF)、自闭症谱系商数(AQ)和成人ADHD自我报告量表(ASRS)。在整个样本中,29.67%的人在IGD9-SF上的得分高于21分的临界值。多元线性回归模型显示,在控制了人口统计学变量后,每日空闲时间、自闭症特征和ADHD症状与成年人IGD的严重程度呈正相关。未来需要进行研究以探索与成年人IGD相关的因素。