• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

九项网络成瘾障碍量表简版(IGDS9-SF)在中国背景下的临界值澄清

Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in a Chinese Context.

作者信息

Qin Lixia, Cheng Limei, Hu Maorong, Liu Qiaosheng, Tong Jianqin, Hao Wei, Luo Tao, Liao Yanhui

机构信息

Department of Psychology, Hospital of Tsinghua University, Beijing, China.

Department of Psychology, Yingtan People's Hospital, Yingtan, China.

出版信息

Front Psychiatry. 2020 May 25;11:470. doi: 10.3389/fpsyt.2020.00470. eCollection 2020.

DOI:10.3389/fpsyt.2020.00470
PMID:32528331
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7262730/
Abstract

BACKGROUND

The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) is a self-reported screening measure based on the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria. It has been used to assesses symptoms and prevalence of Internet Gaming Disorder (IGD) in general population. Despite its widespread use, there is confusion arising from the recommended cutoff score for a positive diagnosis. This study aimed to identify the appropriate cutoff score for IGDS9-SF in a Chinese context.

METHODS

The present study included a sample from clinical settings (n = 131) and another from universities (n = 3742). IGDS9-SF measurement and structured clinical interviews based on DSM-5 criteria for IGD were conducted in the sample from clinical settings. The cutoff score was determined using the receiver operating characteristics (ROC) curve. The validity of this cutoff score was further assessed in a sample from universities.

RESULTS

Mathematical models suggest that the score of 32 is the optimal cutoff point (Youden's index, 96.2%; diagnostic accuracy, 96.1%; sensitivity, 98.0%; specificity, 91.9%; NPV, 91.9%; and NPY, 100%). The prevalence of IGD is 2.9% in this study.

CONCLUSION

This study suggested that the optimal cutoff score of IGDS9-SF is 32 for the positive diagnosis of IGD in a Chinese context.

摘要

背景

九项互联网游戏障碍量表简版(IGDS9-SF)是一种基于《精神疾病诊断与统计手册》(DSM-5)标准的自我报告筛查工具。它已被用于评估普通人群中互联网游戏障碍(IGD)的症状和患病率。尽管其被广泛使用,但对于阳性诊断的推荐临界值存在混淆。本研究旨在确定在中国背景下IGDS9-SF的合适临界值。

方法

本研究包括来自临床机构的样本(n = 131)和来自大学的另一样本(n = 3742)。对来自临床机构的样本进行IGDS9-SF测量以及基于DSM-5的IGD标准的结构化临床访谈。使用受试者工作特征(ROC)曲线确定临界值。在来自大学的样本中进一步评估该临界值的有效性。

结果

数学模型表明,32分为最佳临界点(约登指数为96.2%;诊断准确性为96.1%;敏感性为98.0%;特异性为91.9%;阴性预测值为91.9%;阴性似然比为100%)。本研究中IGD的患病率为2.9%。

结论

本研究表明,在中国背景下,IGDS9-SF用于IGD阳性诊断的最佳临界值为32分。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5fb9/7262730/87923b4e2e17/fpsyt-11-00470-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5fb9/7262730/87923b4e2e17/fpsyt-11-00470-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5fb9/7262730/87923b4e2e17/fpsyt-11-00470-g001.jpg

相似文献

1
Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in a Chinese Context.九项网络成瘾障碍量表简版(IGDS9-SF)在中国背景下的临界值澄清
Front Psychiatry. 2020 May 25;11:470. doi: 10.3389/fpsyt.2020.00470. eCollection 2020.
2
Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF).土耳其九项网络游戏障碍量表短式版(IGDS9-SF)的心理计量学验证。
Psychiatry Res. 2018 Jul;265:349-354. doi: 10.1016/j.psychres.2018.05.002. Epub 2018 May 4.
3
The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA.九项网络成瘾障碍量表(IGDS9-SF):其在斯里兰卡学生中的心理测量特性以及在斯里兰卡、土耳其、澳大利亚和美国的测量不变性
Healthcare (Basel). 2022 Mar 7;10(3):490. doi: 10.3390/healthcare10030490.
4
Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study.互联网游戏障碍诊断标准的心理测量评估:一项项目反应理论研究。
Addict Behav Rep. 2018 Jun 30;8:176-184. doi: 10.1016/j.abrep.2018.06.004. eCollection 2018 Dec.
5
Spanish Validation of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life.西班牙语版《互联网游戏障碍量表-短式》(IGDS9-SF)的验证:患病率及与网络赌博和生活质量的关系。
Int J Environ Res Public Health. 2020 Feb 28;17(5):1562. doi: 10.3390/ijerph17051562.
6
Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.斯洛文尼亚小学生中的网络成瘾障碍:来自全国代表性青少年样本的研究结果。
J Behav Addict. 2016 Jun;5(2):304-10. doi: 10.1556/2006.5.2016.042.
7
Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form.《网络成瘾障碍量表简版》的葡萄牙语验证
Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):288-93. doi: 10.1089/cyber.2015.0605. Epub 2016 Mar 14.
8
Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian-speaking sample.互联网游戏障碍量表简版(IGDS9-SF)在意大利语样本中的验证。
J Behav Addict. 2016 Dec;5(4):683-690. doi: 10.1556/2006.5.2016.083. Epub 2016 Nov 23.
9
Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan.中文改编的《十项网络赌博障碍测试》及台湾青少年网络赌博障碍的流行率估计。
J Behav Addict. 2018 Sep 1;7(3):719-726. doi: 10.1556/2006.7.2018.92. Epub 2018 Sep 28.
10
Spanish Validation and Scoring of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF).互联网游戏障碍量表简版(IGDS9-SF)的西班牙语验证与评分
Span J Psychol. 2020 Jun 19;23:e22. doi: 10.1017/SJP.2020.26.

引用本文的文献

1
The effect of childhood environmental unpredictability on problematic gaming among Chinese college students: a moderated mediation model.童年环境不可预测性对中国大学生问题游戏行为的影响:一个有调节的中介模型。
BMC Psychol. 2025 Jul 1;13(1):710. doi: 10.1186/s40359-025-03014-2.
2
Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes.中国青少年网络游戏障碍的轨迹:过程、预测因素及长期心理健康结果。
J Behav Addict. 2025 Jun 23;14(2):846-860. doi: 10.1556/2006.2025.00054. Print 2025 Jul 2.
3
The mediation role of low social-connectedness in association of internet gaming disorder and anger among adolescents: a multi-centre, large-sample and cross-sectional study.

本文引用的文献

1
Development and psychometric validation of Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in a Brazilian sample.互联网游戏障碍量表简版(IGDS9-SF)在巴西样本中的开发及心理测量学验证
Addict Behav. 2020 Apr;103:106191. doi: 10.1016/j.addbeh.2019.106191. Epub 2019 Dec 10.
2
DSM-5 Internet gaming disorder among a sample of Mexican first-year college students.DSM-5 中墨西哥大一学生群体的网络成瘾障碍。
J Behav Addict. 2019 Dec 1;8(4):714-724. doi: 10.1556/2006.8.2019.62. Epub 2019 Dec 13.
3
Psychometric validation of the Internet Gaming Disorder-20 Test among Chinese middle school and university students.
低社会联结在青少年网络游戏障碍与愤怒关联中的中介作用:一项多中心、大样本横断面研究
BMC Public Health. 2025 May 29;25(1):1983. doi: 10.1186/s12889-025-23142-z.
4
Network analysis of core factors related to non-suicidal self-injury in adolescents with mood disorders.情绪障碍青少年非自杀性自伤相关核心因素的网络分析
Front Psychiatry. 2025 Apr 29;16:1557351. doi: 10.3389/fpsyt.2025.1557351. eCollection 2025.
5
Impaired sleep quality mediates the relationship between internet gaming disorder and conduct problems among adolescents: a three-wave longitudinal study.睡眠质量受损介导青少年网络成瘾障碍与行为问题之间的关系:一项三波纵向研究。
Child Adolesc Psychiatry Ment Health. 2025 Mar 21;19(1):26. doi: 10.1186/s13034-025-00889-2.
6
Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.网络成瘾障碍与由睡眠障碍介导的自杀行为:对135174名中国中学生开展的大规模校本研究
Eur Child Adolesc Psychiatry. 2025 Mar 3. doi: 10.1007/s00787-025-02675-z.
7
Internet gaming disorder and depression mediated by impaired resilience and sleep distress: a three-wave longitudinal study among Chinese adolescents.网络成瘾障碍与由恢复力受损和睡眠困扰介导的抑郁:一项针对中国青少年的三波纵向研究。
Epidemiol Psychiatr Sci. 2025 Feb 19;34:e11. doi: 10.1017/S2045796025000046.
8
The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support.网络欺凌受害经历对大学生网络游戏成瘾的影响:基本心理需求满足与受挫的中介作用以及父母自主支持的调节作用
Psychol Res Behav Manag. 2024 Dec 3;17:4105-4118. doi: 10.2147/PRBM.S486250. eCollection 2024.
9
Homicide, Suicide, Cyber-Victimization, and Cyber-Bullying in Persons with Internet Gaming Disorder.患有网络游戏障碍者的杀人、自杀、网络受害及网络欺凌情况。
Indian J Psychol Med. 2024 Nov;46(6):593-597. doi: 10.1177/02537176231201659. Epub 2023 Oct 19.
10
The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross-sectional study.网络成瘾障碍与青少年躯体症状之间社会联结的中介作用:一项大样本横断面研究。
BMC Psychiatry. 2024 Oct 3;24(1):651. doi: 10.1186/s12888-024-06090-7.
中文网络游戏障碍 20 项测试在我国中学生和大学生群体中的心理测量学验证。
J Behav Addict. 2019 Jun 1;8(2):295-305. doi: 10.1556/2006.8.2019.18. Epub 2019 May 23.
4
Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales: Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), and Internet Gaming Disorder Scale-Short Form (IGDS-SF9) (Study Part A).香港和台湾年轻成年人在三种与互联网相关的成瘾量表之间的测量不变性:卑尔根社交媒体成瘾量表(BSMAS)、基于智能手机应用的成瘾量表(SABAS)和互联网游戏障碍量表简版(IGDS-SF9)(研究A部分)。
Addict Behav. 2020 Feb;101:105969. doi: 10.1016/j.addbeh.2019.04.027. Epub 2019 Apr 27.
5
Psychometric Testing of Three Chinese Online-Related Addictive Behavior Instruments among Hong Kong University Students.对香港大学生三种在线成瘾行为量表的心理测量学测试。
Psychiatr Q. 2019 Mar;90(1):117-128. doi: 10.1007/s11126-018-9610-7.
6
Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan.中文改编的《十项网络赌博障碍测试》及台湾青少年网络赌博障碍的流行率估计。
J Behav Addict. 2018 Sep 1;7(3):719-726. doi: 10.1556/2006.7.2018.92. Epub 2018 Sep 28.
7
Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian-speaking sample.互联网游戏障碍量表简版(IGDS9-SF)在意大利语样本中的验证。
J Behav Addict. 2016 Dec;5(4):683-690. doi: 10.1556/2006.5.2016.083. Epub 2016 Nov 23.
8
Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder.前额叶纹状体回路、静息态功能连接与网络游戏障碍中的认知控制
Addict Biol. 2017 May;22(3):813-822. doi: 10.1111/adb.12348. Epub 2016 Jan 14.
9
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).努力就评估网络游戏障碍的标准达成国际共识:对佩特里等人(2014年)的批判性评论。
Addiction. 2016 Jan;111(1):167-75. doi: 10.1111/add.13057.
10
Pathological Internet use among adolescents: Comparing gamers and non-gamers.青少年病理性互联网使用:比较游戏者和非游戏者。
Psychiatry Res. 2015 Jul 30;228(1):128-35. doi: 10.1016/j.psychres.2015.04.029. Epub 2015 Apr 30.