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电子游戏和运动认知双任务训练可能是改善老年人双任务干扰的合适治疗方法。

Video game and motor-cognitive dual-task training could be suitable treatments to improve dual-task interference in older adults.

作者信息

Bagheri Hossein, Khanmohammadi Roya, Olyaei Gholamreza, Talebian Saeed, Reza Hadian Mohammad, Najafi Marziyeh

机构信息

Physical Therapy Department, Tehran University of Medical Sciences, Tehran, Iran.

Physical Therapy Department, Tehran University of Medical Sciences, Tehran, Iran.

出版信息

Neurosci Lett. 2021 Aug 24;760:136099. doi: 10.1016/j.neulet.2021.136099. Epub 2021 Jul 3.

Abstract

The objective of study was to investigate the effects of video game training in comparison with traditional motor-cognitive dual-task training on dual-task interference in older adults. Sixty older adults were allocated to the video game (intervention group) or the motor-cognitive dual-task training (control group). The outcome measures were dual-task cost (DTC) of linear metrics (Standard deviation (SD) of amplitude and velocity) and DTC of nonlinear metrics (approximate entropy, Lyapunov and correlation dimension) acquired from postural sway time series from both the mediolateral (ML) and anteroposterior (AP) directions. The results revealed in both groups, dual-task cost of SD of amplitude and velocity as well as Lyapunov were significantly decreased in post-training and follow-up compared with pre-training (p < 0.017), while there was no significant difference between the groups. Video game and motor-cognitive dual-task training could be recommended as suitable treatments to improve dual-task interference.

摘要

本研究的目的是调查与传统的运动认知双重任务训练相比,电子游戏训练对老年人双重任务干扰的影响。60名老年人被分配到电子游戏组(干预组)或运动认知双重任务训练组(对照组)。结果指标是从左右(ML)和前后(AP)方向的姿势摇摆时间序列中获取的线性指标(幅度和速度的标准差(SD))的双重任务成本(DTC)和非线性指标(近似熵、李雅普诺夫指数和关联维数)的DTC。结果显示,两组在训练后和随访时,幅度和速度的SD以及李雅普诺夫指数的双重任务成本与训练前相比均显著降低(p < 0.017),而两组之间无显著差异。电子游戏和运动认知双重任务训练可被推荐为改善双重任务干扰的合适治疗方法。

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