Sepasgozar Sarkhosh Sadaf, Khanmohammadi Roya, Shiravi Zeinab
Department of Physical Therapy, Tehran University of Medical Sciences, Tehran, Iran.
PLoS One. 2024 Dec 16;19(12):e0314686. doi: 10.1371/journal.pone.0314686. eCollection 2024.
The primary inquiry of this study was to determine if exergaming is more effective than balance training in improving dynamic postural control during jump-landing movements among athletes with chronic ankle instability (CAI). Additionally, the study aimed to compare the effectiveness of these interventions on clinical and psychological outcomes. This study was a randomized, single-blinded, controlled trial in which participants were assigned to either an exergaming group or a balance training group. Outcome measures were assessed before, after, and one month following the intervention. Primary outcomes included the stability index (SI) and time to stabilization (TTS) in the anteroposterior (AP), mediolateral (ML), and vertical (V) directions, the dynamic postural stability index (DPSI), and the resultant vector time to stabilization (RVTTS). Secondary outcomes included performance, fear of movement, and perceived ankle instability, measured using the side-hop test, the Tampa Scale for Kinesiophobia (TSK), and the Cumberland Ankle Instability Tool (CAIT), respectively. Results indicated a significant decrease in ML SI in both groups one month after treatment compared to before and after treatment (P = 0.013 and P<0.001, respectively). Additionally, one-way ANCOVA revealed a significant difference between the groups post-treatment (F(1,31) = 6.011, P = 0.020, η2 = 0.162) and one month post-treatment (F(1,31) = 4.889, P = 0.035, η2 = 0.136), with ML SI being significantly lower in the exergaming group than the balance training group at both time points. In both group, the DPSI also decreased significantly one month post-treatment compared to before and after treatment (P = 0.040 and P = 0.018, respectively). Both groups showed improvements in performance, severity of perceived ankle instability, and fear of movement. Thus, the study concluded that both exergaming and balance training effectively improved postural control during jump-landing, with exergaming showing superior performance in the ML direction both after and one month post-treatment. In terms of clinical and psychological outcomes, both interventions were effective, with neither showing superiority over the other.
本研究的主要探究内容是确定在改善慢性踝关节不稳(CAI)运动员的跳跃落地动作中的动态姿势控制方面,运动游戏是否比平衡训练更有效。此外,该研究旨在比较这些干预措施在临床和心理结果方面的有效性。本研究是一项随机、单盲、对照试验,参与者被分配到运动游戏组或平衡训练组。在干预前、干预后和干预后一个月对结果指标进行评估。主要结果包括前后(AP)、内外侧(ML)和垂直(V)方向的稳定性指数(SI)和稳定时间(TTS)、动态姿势稳定性指数(DPSI)以及合成矢量稳定时间(RVTTS)。次要结果包括表现、运动恐惧和感知到的踝关节不稳,分别使用侧向跳跃测试、坦帕运动恐惧量表(TSK)和坎伯兰踝关节不稳工具(CAIT)进行测量。结果表明,与治疗前和治疗后相比,两组在治疗后一个月时ML SI均显著降低(分别为P = 0.013和P<0.001)。此外,单因素协方差分析显示,治疗后(F(1,31) = 6.011,P = 0.020,η2 = 0.162)和治疗后一个月(F(1,31) = 4.889,P = 0.035,η2 = 0.136)两组之间存在显著差异,在两个时间点上,运动游戏组的ML SI均显著低于平衡训练组。在两组中,治疗后一个月时DPSI也与治疗前和治疗后相比显著降低(分别为P = 0.040和P = 0.018)。两组在表现、感知到的踝关节不稳严重程度和运动恐惧方面均有改善。因此,该研究得出结论,运动游戏和平衡训练均能有效改善跳跃落地时的姿势控制,运动游戏在治疗后及治疗后一个月在ML方向上表现更优。在临床和心理结果方面,两种干预措施均有效,且两者均未显示出优于对方。