Marks Benjy, Thomas Jacqueline
School of Civil Engineering, The University of Sydney, Darlington, NSW 2006 Australia.
Educ Inf Technol (Dordr). 2022;27(1):1287-1305. doi: 10.1007/s10639-021-10653-6. Epub 2021 Jul 8.
Virtual and augmented (VAR) technology is in the early stages of being adopted as a teaching platform in higher education. The technology can facilitate immersive learning in environments that are not usually physically accessible to students via 3D models and interactive 360° videos. To date, adoption rates of VAR technology for teaching have not been well described across a higher education institution. Further, there is an absence of information on the optimal VAR laboratory designs and cost per student. In this study, a purpose designed virtual reality laboratory was formed in 2017 at The University of Sydney, housing 26 Oculus Rift headset units. An evaluation was conducted on the design, costs, rates of teaching adoption and student experiences over five teaching periods (2.5 years). Over this period, 4833 students were taught in the laboratory across 7952 student visits. The laboratory was used most by the Faculty of Engineering (53%), followed by the Faculty of Arts & Social Science (23.8%) and Faculty of Science (23.2%). For engineering, the units of study using the laboratory represented only 1.4% of annual faculty subjects offered. This confirms that adoption was in the initial stage of innovation diffusion. The laboratory saw a 250% increase in student numbers over the period of evaluation and 71.5% of students surveyed ( = 295) reported enhanced learning outcomes. The cost per visit was only AU$ 19.50. These findings give confidence to higher education institutions that the right VAR technology infrastructure is a sound educational investment for the future.
The online version contains supplementary material available at 10.1007/s10639-021-10653-6.
虚拟与增强(VAR)技术在高等教育中作为教学平台的应用尚处于早期阶段。该技术可通过3D模型和交互式360°视频,在学生通常无法亲身进入的环境中促进沉浸式学习。迄今为止,高等教育机构中VAR技术用于教学的采用率尚未得到充分描述。此外,缺乏关于最佳VAR实验室设计和每名学生成本的信息。在本研究中,2017年在悉尼大学组建了一个专门设计的虚拟现实实验室,配备26个Oculus Rift头戴式设备。对该实验室在五个教学周期(2.5年)内的设计、成本、教学采用率和学生体验进行了评估。在此期间,该实验室共接待了7952人次学生访问,为4833名学生提供了教学服务。使用该实验室最多的是工程学院(53%),其次是人文与社会科学学院(23.8%)和理学院(23.2%)。对于工程学院而言,使用该实验室的学习单元仅占学院年度开设课程的1.4%。这证实了其采用尚处于创新扩散的初始阶段。在评估期间,该实验室的学生人数增长了250%,71.5%的受访学生(n = 295)报告学习成果得到了提升。每次访问的成本仅为19.50澳元。这些发现让高等教育机构相信,合适的VAR技术基础设施是对未来的一项明智教育投资。
在线版本包含可在10.1007/s10639-021-10653-6获取的补充材料。