Sudár Anna, Csapó Ádám B
Corvinus Institute for Advanced Studies, Corvinus University of Budapest, Fővám tér 8, Budapest, 1093, Hungary.
Institute of Data Analytics and Information Systems, Corvinus University of Budapest, Fővám tér 8, Budapest, 1093, Hungary.
Heliyon. 2024 May 24;10(11):e31717. doi: 10.1016/j.heliyon.2024.e31717. eCollection 2024 Jun 15.
The aim of this paper is to investigate how commonly used 2D digital layouts can be transformed into 3-dimensional dashboards with the effect of reducing cognitive load. To this end, we compared user performance metrics, pupil dilation data as well as subject-reported qualitative measures in a Web 2.0-based 2D scenario and two different versions of a desktop 3D virtual reality scenario. All three scenarios focused on a use case involving the most prevalent 2D digital formats and designs encountered in digital education, making use of e.g. textual information (PDF files, PPT files), images and videos. Based on the assumption that cognitive load differences can be validated based on pupillometry measurements, we showed that it is possible to develop 3D virtual reality scenarios where users experience less cognitive load while achieving the same performance metrics as in commonly used 2D environments. At the same time, our experiment also showed that such improvements do not come automatically; instead, 3D workflows that require less locomotion - even at the expense of increased camera rotations - seem to result in more effective cognitive load reduction.
本文旨在研究如何将常用的二维数字布局转换为三维仪表盘,以降低认知负荷。为此,我们在基于Web 2.0的二维场景以及桌面三维虚拟现实场景的两个不同版本中,比较了用户性能指标、瞳孔扩张数据以及受试者报告的定性测量结果。所有这三种场景都聚焦于一个用例,该用例涉及数字教育中最常见的二维数字格式和设计,例如使用文本信息(PDF文件、PPT文件)、图像和视频。基于认知负荷差异可以通过瞳孔测量法得到验证这一假设,我们表明,开发三维虚拟现实场景是可能的,在这些场景中,用户在实现与常用二维环境相同性能指标的同时,体验到的认知负荷更小。与此同时,我们的实验还表明,这种改进并非自动实现;相反,需要较少移动的三维工作流程——即使以增加相机旋转为代价——似乎能更有效地降低认知负荷。