Dozio Nicolò, Maggioni Emanuela, Pittera Dario, Gallace Alberto, Obrist Marianna
Politecnico di Milano, Department of Mechanical Engineering, Milan, Italy.
Sussex Computer-Human Interaction Lab, Department of Informatics, University of Sussex, Brighton, United Kingdom.
Front Psychol. 2021 Jul 22;12:671470. doi: 10.3389/fpsyg.2021.671470. eCollection 2021.
When interacting with technology, attention is mainly driven by audiovisual and increasingly haptic stimulation. Olfactory stimuli are widely neglected, although the sense of smell influences many of our daily life choices, affects our behavior, and can catch and direct our attention. In this study, we investigated the effect of smell and sound on visuospatial attention in a virtual environment. We implemented the Bells Test, an established neuropsychological test to assess attentional and visuospatial disorders, in virtual reality (VR). We conducted an experiment with 24 participants comparing the performance of users under three experimental conditions (smell, sound, and smell and sound). The results show that multisensory stimuli play a key role in driving the attention of the participants and highlight asymmetries in directing spatial attention. We discuss the relevance of the results within and beyond human-computer interaction (HCI), particularly with regard to the opportunity of using VR for rehabilitation and assessment procedures for patients with spatial attention deficits.
在与技术交互时,注意力主要由视听刺激以及越来越多的触觉刺激驱动。嗅觉刺激虽被广泛忽视,然而嗅觉会影响我们许多日常生活选择、影响我们的行为,且能吸引并引导我们的注意力。在本研究中,我们在虚拟环境中探究了气味和声音对视觉空间注意力的影响。我们在虚拟现实(VR)中实施了铃铛测试,这是一种用于评估注意力和视觉空间障碍的既定神经心理学测试。我们对24名参与者进行了一项实验,比较了用户在三种实验条件(气味、声音以及气味和声音)下的表现。结果表明,多感官刺激在吸引参与者的注意力方面起着关键作用,并凸显了在引导空间注意力方面的不对称性。我们讨论了这些结果在人机交互(HCI)内外的相关性,特别是关于使用VR进行空间注意力缺陷患者康复和评估程序的可能性。