Agriculture and Food, The Commonwealth Scientific and Industrial Research Organisation, Sydney, Australia.
UTS Animal Logic Academy, Faculty of Engineering & IT, University of Technology Sydney, Sydney, Australia.
PLoS One. 2022 Mar 30;17(3):e0265039. doi: 10.1371/journal.pone.0265039. eCollection 2022.
Virtual reality (VR) headsets provide immersive audio-visual experiences for users, but usually neglect to provide olfactory cues that can provide additional information about our environment in the real world. This paper examines whether the introduction of smells into the VR environment enhances users' experience, including their sense of presence through collection of both psychological and physiological measures. Using precise odour administration with an olfactometer, study participants were exposed to smells while they were immersed in the popular PlayStation VR game "Resident Evil 7". A within-subject study design was undertaken where participants (n = 22) walked-through the same VR environment twice, with or without the introduction of associated congruent odour stimuli. Directly after each gameplay, participants completed a questionnaire to determine their sense of presence from the overall gameplay and their sense of immersion in each of the virtual scenes. Additionally, physiological measurements (heart rate, body temperature and skin electrodermal activity) were collected from participants (n = 11) for each gameplay. The results showed the addition of odours significantly increased participants' sense of spatial presence in the VR environment compared to VR with no odour. Participants also rated the realism of VR experience with odour higher compared to no odour, however odour addition did not result in change in emotional state of participants (arousal, pleasure, dominance). Further, the participants' physiological responses were impacted by the addition of odour. Odour mediated physiological changes were dependent on whether the VR environment was novel, as the effect of odour on physiological response was lost when participants experienced the aroma on the second gameplay. Overall, the results indicate the addition of odours to a VR environment had a significant effect on both the psychological and physiological experience showing the addition of smell enhanced the VR environment. The incorporation of odours to VR environments presents an opportunity to create a more immersive experience to increase a person's presence within a VR environment. In addition to gaming, the results have broader applications for virtual training environments and virtual reality exposure therapy.
虚拟现实 (VR) 头显为用户提供身临其境的视听体验,但通常忽略提供嗅觉提示,而嗅觉提示可以提供有关现实世界环境的额外信息。本文研究了在 VR 环境中引入气味是否可以增强用户体验,包括通过收集心理和生理测量来增强用户的存在感。使用精确的气味管理和嗅探器,研究参与者在沉浸于流行的 PlayStation VR 游戏“生化危机 7”时暴露于气味中。采用了一项被试内设计,其中参与者(n=22)两次穿过相同的 VR 环境,一次引入相关的一致气味刺激,一次不引入。每次游戏后,参与者都会完成一份问卷,以确定他们对整体游戏体验的存在感以及对每个虚拟场景的沉浸感。此外,还从参与者(n=11)那里收集了生理测量数据(心率、体温和皮肤电活动)。结果表明,与没有气味的 VR 相比,添加气味可显著提高参与者在 VR 环境中的空间存在感。与没有气味的 VR 相比,参与者还认为添加气味可提高 VR 体验的真实感,但添加气味不会改变参与者的情绪状态(唤醒度、愉悦度、支配度)。此外,参与者的生理反应受到气味的影响。气味介导的生理变化取决于 VR 环境是否新颖,因为当参与者在第二次游戏中体验到香味时,气味对生理反应的影响就会消失。总的来说,这些结果表明,在 VR 环境中添加气味会对心理和生理体验产生重大影响,表明添加气味可增强 VR 环境。将气味纳入 VR 环境为创建更具沉浸感的体验提供了机会,以增加人们在 VR 环境中的存在感。除了游戏之外,这些结果在虚拟培训环境和虚拟现实暴露疗法方面具有更广泛的应用。