Faculty of Exact Sciences and Engineering, Universidade da Madeira, Funchal, Portugal.
Madeira Interactive Technologies Institute, Funchal, Portugal.
Games Health J. 2021 Aug;10(4):245-253. doi: 10.1089/g4h.2020.0092.
This research aimed to measure the benefits in older adults' motor performance and quality of life during a 12-week-long multidimensional training combining custom-made exergames and traditional exercise in a complementary manner, compared with traditional training alone. Community-dwelling older adults participated in a randomized controlled trial ( = 31) consisting of two weekly exercise sessions of 60 minutes for 12 weeks. Participants allocated to the exergames group ( = 15) had one individual session of exergames and one traditional exercise group session per week. Control group participants ( = 16) had two weekly traditional exercise group sessions. Outcome measures on fitness, balance, and health-related quality of life were measured at the start of the intervention, 6th, 12th, and 16th week (1-month follow-up). The exergames group showed a significant increase in lower-body and upper-body strength from pre- to postintervention. When compared with control, participants had significantly higher developments of upper-body strength from pre- to postassessments. There was a significant decrease in shoulder range of motion between the end of the intervention and follow-up for participants in both conditions. Balance increased significantly during the intervention but decreased at follow-up in both conditions. The mental component of health-related quality of life was significantly higher at the end compared with the start of the intervention in the exergames group, and this difference was significantly higher when compared with control. Integrating personalized exergames designed for multidimensional fitness training in traditional settings can be an effective strategy to enhance older adults' motor performance and mental well-being.
本研究旨在衡量 12 周的多维训练对老年人运动表现和生活质量的益处,该训练将定制的健身游戏与传统运动相结合,以互补的方式进行,与仅进行传统训练相比。 社区居住的老年人参加了一项随机对照试验( = 31),包括每周两次、每次 60 分钟的 12 周锻炼。被分配到健身游戏组( = 15)的参与者每周进行一次个人健身游戏和一次传统运动组训练。对照组参与者( = 16)每周进行两次传统运动组训练。在干预开始时、第 6 周、第 12 周和第 16 周(1 个月随访)测量了健身、平衡和与健康相关的生活质量的结果测量。 与干预前相比,下肢和上肢力量在干预后显著增加。与对照组相比,参与者在上肢力量方面的发展明显更高。在两种情况下,从干预结束到随访期间,肩部活动范围都有明显下降。平衡在干预期间显著增加,但在两种情况下的随访中都有所下降。与干预开始时相比,健身游戏组的健康相关生活质量的心理成分在干预结束时显著提高,与对照组相比,这一差异更为显著。 在传统环境中整合针对多维健身训练设计的个性化健身游戏可能是增强老年人运动表现和心理健康的有效策略。