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提出一种适合疫苗接种游戏的策略更新规则,其中枢纽节点指的是枢纽节点,低度数节点指的是低度数节点。

Proposal of an apposite strategy-updating rule for the vaccination game where hubs refer to hubs and lower-degree agents refer to lower-degree agents.

机构信息

Interdisciplinary Graduate School of Engineering Sciences, Kyushu University, Kasuga-koen, Kasuga-shi, Fukuoka, 816-8580, Japan.

Interdisciplinary Graduate School of Engineering Sciences, Kyushu University, Kasuga-koen, Kasuga-shi, Fukuoka, 816-8580, Japan; Faculty of Engineering Sciences, Kyushu University, Japan.

出版信息

Biosystems. 2021 Nov;209:104532. doi: 10.1016/j.biosystems.2021.104532. Epub 2021 Sep 4.

DOI:10.1016/j.biosystems.2021.104532
PMID:34487841
Abstract

In the vaccination game, the spread of disease and the human decision-making to obtain pre-emptive vaccinations are coordinately united in successive seasons. This is backed both by epidemiological models, such as SIR, and by evolutionary game theory, assuming a given strategy-updating rule. Several rules have been proposed by the community and rely on either the imitation concept or the switching-action concept. The latter directly stipulates whether or not an agent commits to a course of action based on a rule, such as the aspiration concept. In contrast, the former borrowed its fundamental idea from the spatial version of a two-player, two-strategy (2 × 2) game, such as the spatial prisoner's dilemma (SPD). The pairwise Fermi (PW-Fermi) strategy has been heavily employed as the most representative idea. The present study modifies PW-Fermi, which consists of two processes: one for selecting a pairwise opponent to imitate and the other giving the probability of copying from the opponent. Instead of a random selection, our proposed model applies a stochastically skewed selection in which a neighbor who has a similar degree to the focal player is preferentially selected. This specific rule allows us to establish a quite efficient society, in which hub agents spontaneously obtain vaccination, but lower-degree agents do not. To this end, a small number of higher-degree agents, who are exposed to higher infection risk, are urged to be vaccinated, whereas many other agents enjoy free-riding. This produces a relatively small vaccination cost as a social sum and also effectively suppresses the spread of disease, resulting in a small disease cost for society as a whole.

摘要

在疫苗接种游戏中,疾病的传播和人类为获得抢先疫苗接种而做出的决策在连续的季节中是协调统一的。这既得到了 SIR 等流行病学模型的支持,也得到了进化博弈论的支持,假设了一个给定的策略更新规则。社区已经提出了几种规则,这些规则要么依赖于模仿概念,要么依赖于转换行为概念。后者直接规定了代理人是否根据规则(如渴望概念)承诺采取行动。相比之下,前者从两个玩家、两个策略(2×2)游戏的空间版本中借用了其基本思想,例如空间囚徒困境(SPD)。成对费米(PW-Fermi)策略已被广泛采用,是最具代表性的思想。本研究修改了 PW-Fermi,它由两个过程组成:一个是选择成对对手进行模仿,另一个是从对手那里复制的概率。我们提出的模型不是随机选择,而是采用随机倾斜选择,其中优先选择与焦点玩家具有相似程度的邻居。这个特定的规则允许我们建立一个相当高效的社会,在这个社会中,枢纽代理自动接种疫苗,但低程度的代理则不会。为此,少数高程度的代理,他们面临更高的感染风险,被敦促接种疫苗,而许多其他代理则可以搭便车。这使得社会总成本的疫苗接种成本相对较小,同时也有效地抑制了疾病的传播,从而使整个社会的疾病成本相对较小。

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