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[低成本虚拟现实。神经病理学中上肢运动康复的新应用:初步研究]

[Low-cost virtual reality. A new application for upper extremity motor rehabilitation in neurological pathology: Pilot study].

作者信息

de Los Reyes-Guzmán A, Fernández García L, Alvarez-Rodríguez M, Lozano-Berrio V, Domingo-García A M, Ceruelo-Abajo S

机构信息

Unidad de Biomecánica. Hospital Nacional de Parapléjicos de Toledo, Toledo, España.

Servicio de Rehabilitación. Complejo Hospitalario Universitario de Toledo, Toledo, España.

出版信息

Rehabilitacion (Madr). 2022 Jul-Sep;56(3):173-181. doi: 10.1016/j.rh.2021.07.001. Epub 2021 Sep 10.

Abstract

BACKGROUND AND OBJECTIVES

The aim of this study is to present a new virtual reality (VR) low cost application based on Leap Motion Controller (LMC) device for upper extremity motor rehabilitation after neurological pathology and to demonstrate its clinical feasibility by carrying out a pilot experience.

MATERIAL AND METHODS

The LMC allows the interaction with virtual applications by capturing the patient's hand movements. A pilot study was carried out with 4 patients with upper limb impairment reflected with Upper Extremity Motor Score (UEMS) greater than 10. They were assessed using the Box and Block (BBT) and the writing task within the Jebsen-Taylor Hand Function (JTHF) before and after the intervention.

RESULTS

All patients completed the 9-session, 30-min protocol divided into 3 sessions per week. They went from an average result of 38 (SD 20) blocks in BBT before the intervention to 44 (SD 21.72) after it. They went from 28.25 s (SD 8.61) to 26.75 s (SD 21.72) in the JTHF. Statistically significant differences were no found. The device usability was assessed by the QUEST scale, being the security, effectiveness and ease to use the aspects that patients considered to be a priority. CONCLUSIóN: A new VR development based on the LMC device is presented and the clinical feasibility of its application in neurological patients with upper limb involvement has been proven. A clinical study with a large sample size is needed to assess its potential clinical effectiveness as a treatment element.

摘要

背景与目的

本研究旨在提出一种基于Leap Motion控制器(LMC)设备的新型低成本虚拟现实(VR)应用,用于神经病理学后上肢运动康复,并通过开展一项试点经验来证明其临床可行性。

材料与方法

LMC通过捕捉患者的手部动作来实现与虚拟应用的交互。对4例上肢功能障碍且上肢运动评分(UEMS)大于10的患者进行了一项试点研究。在干预前后,使用箱块测试(BBT)和Jebsen-Taylor手功能测试(JTHF)中的书写任务对他们进行评估。

结果

所有患者均完成了为期9节、每节30分钟的方案,每周分为3节。他们在干预前BBT的平均成绩为38(标准差20)块,干预后为44(标准差21.72)块。在JTHF中,他们从28.25秒(标准差8.61)降至26.75秒(标准差21.72)。未发现统计学上的显著差异。通过QUEST量表评估了设备的可用性,安全性、有效性和易用性是患者认为优先考虑的方面。结论:提出了一种基于LMC设备的新型VR开发方案,并已证明其在患有上肢受累的神经科患者中应用的临床可行性。需要进行一项大样本量的临床研究来评估其作为治疗要素的潜在临床效果。

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