Auburn University.
Aichi Gakuin University.
J Exp Anal Behav. 2021 Nov;116(3):344-358. doi: 10.1002/jeab.716. Epub 2021 Sep 23.
Resurgence occurs when a previously reinforced and then extinguished target response increases due to reducing/eliminating an alternative source of reinforcement or punishing an alternative response. We evaluated whether duration of reinforcement history for a target response (1) affects the degree to which resurgence is observed in humans and (2) produces different gradients of response generalization around target responding during extinction testing. We arranged a novel touchscreen interface in which university students could swipe a 3D soccer ball to spin any direction. In Phase 1, the first direction swiped became the target and produced points exchangeable for money for 3 or 1 min across 2 groups. The first swipe was recorded but had no programmed consequence in a third group. In Phase 2, swipes 180-degrees from the target resulted in points for 3 min in all groups. Point deliveries ceased for 2 min to test for resurgence in Phase 3. Target responses resurged during testing to a relatively greater extent with longer Phase-1 training but gradients of response generalization did not differ among groups. These findings extend prior research on the role of training duration on resurgence. We discuss methodological and conceptual issues surrounding the assessment of response generalization in resurgence.
当一个先前被强化过的目标反应由于减少/消除替代强化源或惩罚替代反应而增加时,就会出现复燃。我们评估了目标反应的强化历史持续时间(1)是否会影响复燃在人类中被观察到的程度,以及(2)是否会在消退测试期间产生目标反应周围不同程度的反应泛化。我们设计了一种新颖的触摸屏界面,让大学生可以滑动一个 3D 足球,使其向任何方向旋转。在第 1 阶段,第 1 次滑动成为目标,并在 2 组中产生可兑换金钱的积分,持续 3 或 1 分钟。在第 3 组中,第 1 次滑动被记录,但没有编程后果。在第 2 阶段,所有组的目标 180 度的滑动都可获得 3 分钟的积分。在第 3 阶段,积分交付停止 2 分钟,以测试复燃。在测试过程中,目标反应的复燃程度相对较大,与第 1 阶段的训练时间较长有关,但各组之间的反应泛化梯度没有差异。这些发现扩展了关于训练持续时间对复燃作用的先前研究。我们讨论了评估复燃中反应泛化的方法学和概念问题。