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长期博弈:一项关于“良好行为游戏”随机试验长期效果的多元多层次非线性增长曲线模型研究

Playing the long game: A multivariate multilevel non-linear growth curve model of long-term effects in a randomized trial of the Good Behavior Game.

机构信息

Institute for Social Policy, Housing and Equalities Research (I-SPHERE), Heriot-Watt University, Edinburgh Campus, Scotland EH14 4AS, United Kingdom; Manchester Institute of Education, The University of Manchester, Oxford Road, Manchester M13 9PL, United Kingdom.

Manchester Institute of Education, The University of Manchester, Oxford Road, Manchester M13 9PL, United Kingdom.

出版信息

J Sch Psychol. 2021 Oct;88:68-84. doi: 10.1016/j.jsp.2021.08.002. Epub 2021 Sep 10.

Abstract

This cluster randomized controlled trial (RCT) examined the impact of the Good Behavior Game (GBG) on children's developmental trajectories of disruptive behavior, concentration problems, and prosocial behavior from middle childhood (ages 6-7 years) to early adolescence (ages 10-11 years). Seventy-seven schools in England were randomly assigned to intervention and control groups. Allocation was balanced by school size and the proportion of children eligible for free school meals. Children (N = 3084) ages 6-7 years at baseline were the target cohort. Outcome measures, assessed via the Teacher Observation of Child Adaptation Checklist, were taken prior to randomization (baseline - Time 1) and annually for the next 4 years (Time 2 to Time 5). During the 2-year main trial period (Time 1 to Time 3), teachers of this cohort in intervention schools implemented the GBG, whereas their counterparts in the control group continued their usual practice. A multivariate multilevel non-linear growth curve model indicated that the GBG reduced concentration problems over time. In addition, the model also revealed that the intervention improved prosocial behavior among at-risk children (e.g., those with elevated symptoms of conduct problems at Time 1, n = 485). No intervention effects were unequivocally found in relation to disruptive behavior. These findings are discussed in relation to the extant literature, strengths and limitations are noted, and practical and methodological implications are highlighted.

摘要

本整群随机对照试验(RCT)研究了良好行为游戏(GBG)对儿童从童年中期(6-7 岁)到青少年早期(10-11 岁)期间破坏性行为、注意力问题和亲社会行为发展轨迹的影响。英格兰的 77 所学校被随机分配到干预组和对照组。通过学校规模和有资格享受免费校餐的儿童比例来平衡分配。以基线时年龄为 6-7 岁的儿童(N=3084)为目标队列。通过教师观察儿童适应行为检查表进行评估,在随机分组之前(基线-时间 1)和随后的 4 年中每年进行一次(时间 2 至时间 5)。在为期 2 年的主要试验期间(时间 1 至时间 3),干预组学校的教师实施了 GBG,而对照组的教师则继续他们的常规做法。多元多层次非线性增长曲线模型表明,GBG 随时间推移减少了注意力问题。此外,该模型还显示,干预措施改善了高危儿童的亲社会行为(例如,在时间 1 时具有较高行为问题症状的儿童,n=485)。在破坏性行为方面,没有明确的干预效果。本文结合现有文献讨论了这些发现,指出了研究的优势和局限性,并强调了实践和方法学上的意义。

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