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儿童中期良好行为游戏随机试验中的治疗效果调节剂。

Treatment effect modifiers in a randomized trial of the good behavior game during middle childhood.

机构信息

Manchester Institute of Education, University of Manchester.

出版信息

J Consult Clin Psychol. 2021 Aug;89(8):668-681. doi: 10.1037/ccp0000673.

Abstract

Two key treatment effect modifiers-implementation variability and participant cumulative risk status-are examined as predictors of disruptive behavior outcomes in the context of a large cluster randomized controlled trial of a universal, school-based behavior management intervention. The core components of the Good Behavior Game (GBG) are classroom rules, team membership, monitoring behavior, and positive reinforcement. Children work in teams to win the game, which is played alongside a normal classroom activity, during which their teacher monitors infractions to classroom rules. Teams with four or fewer infractions at the end of the game win and are rewarded. Seventy-seven English primary schools ( = 3,084 children, aged 6-7) were randomly assigned to deliver the GBG or continue their usual practice over 2 years. Intent-to-treat analysis found no discernible impact of the intervention on children's disruptive behavior. Additionally, subgroup analyses revealed no differential gains among children at low, moderate or high levels of cumulative risk exposure (CRE). However, complier average causal effect estimation (CACE) using dosage as a compliance marker identified a large, statistically significant intervention effect ( = -1.35) among compliers (>1,030 min of cumulative intervention exposure). Furthermore, this compliance effect varied by participant CRE, such that children at high and low levels of exposure experienced significantly greater and lesser reductions in disruptive behavior, respectively. These findings highlight the importance of optimizing implementation and demonstrate the utility of CRE as a theoretically informed approach to subgroup moderator analysis. Implications are discussed and study strengths and limitations are noted. (PsycInfo Database Record (c) 2021 APA, all rights reserved).

摘要

在一项针对普遍性学校行为管理干预措施的大型群组随机对照试验中,研究人员考察了两个关键的治疗效果调节因素——实施变异性和参与者累积风险状况,作为破坏性行为结果的预测因素。《好行为游戏》(Good Behavior Game,GBG)的核心要素包括课堂规则、团队成员、行为监测和正向强化。孩子们以团队形式参与游戏,争取胜利,游戏与正常的课堂活动同时进行,在此过程中,他们的老师会监测违反课堂规则的行为。在游戏结束时,违规行为少于或等于四个的团队获胜并获得奖励。77 所英国小学(=3084 名 6-7 岁儿童)被随机分配实施 GBG 或继续其常规做法,为期 2 年。意向性治疗分析发现,干预措施对儿童的破坏性行为没有明显影响。此外,亚组分析显示,在累积风险暴露(CRE)水平较低、中等或较高的儿童中,干预措施没有带来差异收益。然而,使用剂量作为依从性标志物的遵从者平均因果效应估计(CACE)表明,在遵从者(累积干预暴露时间超过 1030 分钟)中,干预措施具有显著的、统计学上的效果(= -1.35)。此外,这种依从性效应因参与者的 CRE 而异,暴露水平较高和较低的儿童分别经历了显著更大和更小的破坏性行为减少。这些发现强调了优化实施的重要性,并展示了 CRE 作为一种基于理论的亚组调节因素分析方法的实用性。讨论了研究结果的含义,并指出了研究的优势和局限性。

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