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外斜视可能是“Zoom 疲劳”的原因之一。

Eccentric Gaze as a Possible Cause of "Zoom Fatigue".

机构信息

Department of Ophthalmology & Visual Sciences, University of Wisconsin, Madison, Wisconsin.

出版信息

J Binocul Vis Ocul Motil. 2021 Oct-Dec;71(4):175-180. Epub 2021 Oct 21.

Abstract

BACKGROUND

The Covid-19 pandemic has led to a marked increase in the use of videoconferencing for social interaction. Many people report discomfort and disaffection with this modality, which has been labeled "Zoom Fatigue." Common videoconferencing hardware setups necessitate that if a user looks at the image of the person with whom they are in videoconference, they will not be looking directly at the camera and will appear to not be making direct eye contact. This study determined the minimum threshold of eccentric gaze in a videoconferencing setup above which subjects are perceived as not making direct eye contact by the majority of untrained observers.

METHODS

Image captures were made of four subjects successively fixating at small increments eccentric to a video camera, both vertically and horizontally ranging from 0.9 degrees to 19 degrees of eccentricity. The images were embedded in separate Powerpoint files for each subject. Each file was assessed by seven graders who indicated whether or not they felt the subject was looking directly at them in each slide.

RESULTS

The threshold for which 75% of the graders could detect that the subject was not looking at them ranged from only 2.7 degrees for horizontal eccentricity to 5.4 degrees for vertical eccentricity.

CONCLUSION

The hardware setups commonly used for videoconferencing result in persistent eccentric gaze of the participating individuals if they look at the image of the other participants. In theory, this could be a contributing cause of Zoom Fatigue.

摘要

背景

新冠疫情大流行导致人们对视频会议这种社交互动方式的使用显著增加。许多人对这种模式感到不适和反感,这种模式被贴上了“Zoom 疲劳”的标签。常见的视频会议硬件设置要求,如果用户看着与他们进行视频会议的人的图像,他们就不会直接看着摄像头,并且看起来不会进行直接的眼神交流。本研究确定了视频会议设置中,受试者的外斜视最小角度阈值,超过该角度,大多数未经训练的观察者会认为受试者没有进行直接的眼神接触。

方法

对四个受试者进行连续拍摄,他们的注视点依次向视频摄像头的垂直和水平方向外移,增量为 0.9 度到 19 度。图像被嵌入每个受试者的单独的 Powerpoint 文件中。每个文件都由七名评分者进行评估,他们指出在每张幻灯片中是否感觉到受试者在直接看着他们。

结果

有 75%的评分者能够检测到受试者没有看他们的角度阈值,水平外斜视的阈值只有 2.7 度,垂直外斜视的阈值为 5.4 度。

结论

如果参与者看着其他参与者的图像,那么视频会议中常用的硬件设置会导致参与者持续出现外斜视。从理论上讲,这可能是“Zoom 疲劳”的一个促成因素。

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