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沉浸式虚拟现实技术对血友病性关节病患者膝关节运动可视化的单次治疗效果

One Session Effects of Knee Motion Visualization Using Immersive Virtual Reality in Patients with Hemophilic Arthropathy.

作者信息

Ucero-Lozano Roberto, Pérez-Llanes Raúl, López-Pina José Antonio, Cuesta-Barriuso Rubén

机构信息

Department of Physiotherapy, European University of Madrid, 28670 Villaviciosa de Odón, Spain.

Department of Physiotherapy, Catholic University San Antonio-UCAM, 30107 Murcia, Spain.

出版信息

J Clin Med. 2021 Oct 14;10(20):4725. doi: 10.3390/jcm10204725.

Abstract

(1) Background: Hemophilic knee arthropathy is characterized by a loss of muscle mass and decreased strength of the quadriceps muscle. The visualization of movement aims to favor the recruitment of the motor system in the same premotor and parietal areas, as would happen with the active execution of the observed action. The aim was to evaluate changes in quadriceps activation in patients with hemophilic knee arthropathy following immersive VR visualization of knee extension movements. (2) Methods: We recruited 13 patients with severe hemophilia A and knee arthropathy. Patients underwent a 15 min session of immersive VR visualization of knee extension movements. The quadriceps muscle activation was evaluated by surface electromyography. (3) Results: After the intervention, there were no changes in the muscle activation of vastus medialis, vastus lateralis, or rectus femoris muscles. There was a large effect size of changes in rectus femoris muscle activation. Age and knee joint damage did not correlate with changes in quadriceps activation. Dominance, inhibitor development, and type of treatment were not related with post-intervention muscle activation. (4) Conclusions: A session of immersive VR visualization of knee extension movement does not modify quadriceps muscle activation. A specific protocol for patients with hemophilic knee arthropathy may be effective in improving the activation of the rectus femoris muscle.

摘要

(1) 背景:血友病性膝关节病的特征是肌肉量减少和股四头肌力量下降。运动可视化旨在促进运动系统在相同的运动前区和顶叶区域的募集,就如同观察到的动作主动执行时那样。目的是评估血友病性膝关节病患者在沉浸式虚拟现实(VR)中进行膝关节伸展运动可视化后股四头肌激活的变化。(2) 方法:我们招募了13例重度甲型血友病和膝关节病患者。患者进行了15分钟的膝关节伸展运动沉浸式VR可视化。通过表面肌电图评估股四头肌的激活情况。(3) 结果:干预后,股内侧肌、股外侧肌或股直肌的肌肉激活没有变化。股直肌激活变化的效应量很大。年龄和膝关节损伤与股四头肌激活的变化无关。优势、抑制剂发展和治疗类型与干预后肌肉激活无关。(4) 结论:一次膝关节伸展运动的沉浸式VR可视化不会改变股四头肌的激活。针对血友病性膝关节病患者的特定方案可能有效改善股直肌的激活。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d030/8538542/90b2e0cce755/jcm-10-04725-g001.jpg

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