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观察真实手部动作视频与计算机图形手部动作视频时的运动皮层活动:一项脑磁图研究

Motor Cortical Activity during Observing a Video of Real Hand Movements versus Computer Graphic Hand Movements: An MEG Study.

作者信息

Hsieh Yu-Wei, Lee Meng-Ta, Lin Yu-Hsuan, Chuang Li-Ling, Chen Chih-Chi, Cheng Chia-Hsiung

机构信息

Department of Occupational Therapy and Graduate Institute of Behavioral Sciences, College of Medicine, Chang Gung University, Taoyuan 33302, Taiwan.

Healthy Aging Research Center, Chang Gung University, Taoyuan 33302, Taiwan.

出版信息

Brain Sci. 2020 Dec 23;11(1):6. doi: 10.3390/brainsci11010006.

Abstract

Both action observation (AO) and virtual reality (VR) provide visual stimuli to trigger brain activations during the observation of actions. However, the mechanism of observing video movements performed by a person's real hand versus that performed by a computer graphic hand remains uncertain. We aimed to investigate the differences in observing the video of real versus computer graphic hand movements on primary motor cortex (M1) activation by magnetoencephalography. Twenty healthy adults completed 3 experimental conditions: the resting state, the video of real hand movements (VRH), and the video of computer graphic hand movements (CGH) conditions with the intermittent electrical stimuli simultaneously applied to the median nerve by an electrical stimulator. The beta oscillatory activity (~20 Hz) in the M1 was collected, lower values indicating greater activations. To compare the beta oscillatory activities among the 3 conditions, the Friedman test with Bonferroni correction (-value < 0.017 indicating statistical significance) were used. The beta oscillatory activities of the VRH and CGH conditions were significantly lower than that of the resting state condition. No significant difference in the beta oscillatory activity was found between the VRH and CGH conditions. Observing hand movements in a video performed by a real hand and those by a computer graphic hand evoked comparable M1 activations in healthy adults. This study provides some neuroimaging support for the use of AO and VR in rehabilitation, but no differential activations were found.

摘要

动作观察(AO)和虚拟现实(VR)在观察动作过程中均提供视觉刺激以触发大脑激活。然而,观察由人的真实手部执行的视频动作与由计算机图形手部执行的视频动作的机制仍不确定。我们旨在通过脑磁图研究观察真实手部与计算机图形手部动作视频对初级运动皮层(M1)激活的差异。20名健康成年人完成了3种实验条件:静息状态、真实手部动作视频(VRH)以及计算机图形手部动作视频(CGH)条件,同时通过电刺激器将间歇性电刺激施加于正中神经。采集M1中的β振荡活动(约20赫兹),较低值表明激活程度更高。为比较这3种条件下的β振荡活动,使用了经Bonferroni校正的Friedman检验(p值<0.017表示具有统计学意义)。VRH和CGH条件下的β振荡活动显著低于静息状态条件。在VRH和CGH条件之间未发现β振荡活动有显著差异。观察由真实手部和计算机图形手部执行的视频中的手部动作在健康成年人中诱发了相当的M1激活。本研究为AO和VR在康复中的应用提供了一些神经影像学支持,但未发现差异激活。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/98f8/7822490/92a390712181/brainsci-11-00006-g001.jpg

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