School of Health and Behavioural Sciences, University of the Sunshine Coast, QLD, Australia.
School of Health and Behavioural Sciences, University of the Sunshine Coast, QLD, Australia; Department of Physiotherapy, Epworth Rehabilitation, Epworth Healthcare, Melbourne, VIC, Australia.
J Biomech. 2021 Dec 2;129:110825. doi: 10.1016/j.jbiomech.2021.110825. Epub 2021 Oct 22.
Upper limb kinematic abnormalities are prevalent in people with acquired brain injury (ABI). We examined if the Microsoft Kinect for Xbox One (Kinect) reliably (test-retest) and validly (concurrent) quantifies upper limb kinematics, and accurately classifies abnormalities (sensitivity/specificity), in an ABI cohort when compared to three-dimensional motion analysis (3DMA) and a subjective rating scale. We compared 42 adults with ABI to 36 healthy control (HC) participants. Walking trials were recorded by 3DMA and Kinect at self-selected (SSWS) and fast (FWS) walking speeds. When classifying abnormalities for 3DMA and Kinect, a 95% reference range (based on HC data) was calculated using the Kinematic Deviation Score worst axis (KDSw); values outside of this range were classified abnormal. Scores ≥ 2 in the subjective rating scale, based on International Classification of Functioning, Disability and Health Framework's Qualifiers Scale, were considered abnormal. Test-retest reliability and concurrent validity were determined using intra-class correlation coefficient (Absolute ICC) and Pearson's or Spearman's correlation respectively. Fisher's Exact Test was conducted to determine sensitivity and specificity between each combination of the two methods. Strong test-retest reliability was observed for 3DMA (median(IQR) ICC:0.86(0.85-0.90)). Kinect showed overall strong SSWS test-retest reliability (ICC:0.87(0.84-0.91)) and moderate FWS test-retest reliability (ICC:0.61(0.56-0.65)). Concurrent validity between 3DMA and Kinect was overall moderate. Sensitivity and specificity between 3DMA, Kinect and subjective scores were overall modest. Our results suggest caution should be used if implementing Kinect as its validity is modest against criterion-reference 3DMA; however, given its reliability and similar sensitivity/specificity to 3DMA further responsiveness research is warranted.
上肢运动学异常在获得性脑损伤 (ABI) 患者中很常见。我们研究了 Microsoft Kinect for Xbox One (Kinect) 是否可以可靠地(测试-再测试)和有效地(同时)量化 ABI 队列中的上肢运动学,并与三维运动分析(3DMA)和主观评分量表相比,准确地分类异常(敏感性/特异性)。我们比较了 42 名 ABI 患者和 36 名健康对照(HC)参与者。通过 3DMA 和 Kinect 以自选择(SSWS)和快速(FWS)行走速度记录行走试验。在对 3DMA 和 Kinect 进行异常分类时,根据 HC 数据计算了运动偏差得分最差轴(KDSw)的 95%参考范围;超出此范围的值被归类为异常。根据国际功能、残疾和健康分类框架的定性量表,主观评分量表中的得分≥2 被认为异常。使用组内相关系数(绝对 ICC)和 Pearson 或 Spearman 相关系数分别确定测试-再测试可靠性和同时效度。Fisher 精确检验用于确定两种方法之间的每一种组合的敏感性和特异性。3DMA 的测试-再测试可靠性较强(中位数(IQR)ICC:0.86(0.85-0.90))。Kinect 在 SSWS 测试-再测试时总体上显示出较强的可靠性(ICC:0.87(0.84-0.91)),在 FWS 测试-再测试时显示出中等可靠性(ICC:0.61(0.56-0.65))。3DMA 和 Kinect 之间的同时效度总体上为中度。3DMA、Kinect 和主观评分之间的敏感性和特异性总体上为适度。我们的研究结果表明,如果将 Kinect 作为其有效性适度地与标准参考 3DMA 相比,则应谨慎使用;然而,鉴于其可靠性和与 3DMA 的相似敏感性/特异性,进一步的反应性研究是必要的。