Clark Ross A, Pua Yong-Hao, Oliveira Cristino C, Bower Kelly J, Thilarajah Shamala, McGaw Rebekah, Hasanki Ksaniel, Mentiplay Benjamin F
School of Exercise Science, Australian Catholic University, Melbourne, Australia.
Department of Physiotherapy, Singapore General Hospital, Singapore; School of Exercise Science, Australian Catholic University, Melbourne, Australia.
Gait Posture. 2015 Jul;42(2):210-3. doi: 10.1016/j.gaitpost.2015.03.005. Epub 2015 Apr 20.
The Microsoft Kinect V2 for Windows, also known as the Xbox One Kinect, includes new and potentially far improved depth and image sensors which may increase its accuracy for assessing postural control and balance. The aim of this study was to assess the concurrent validity and reliability of kinematic data recorded using a marker-based three dimensional motion analysis (3DMA) system and the Kinect V2 during a variety of static and dynamic balance assessments. Thirty healthy adults performed two sessions, separated by one week, consisting of static standing balance tests under different visual (eyes open vs. closed) and supportive (single limb vs. double limb) conditions, and dynamic balance tests consisting of forward and lateral reach and an assessment of limits of stability. Marker coordinate and joint angle data were concurrently recorded using the Kinect V2 skeletal tracking algorithm and the 3DMA system. Task-specific outcome measures from each system on Day 1 and 2 were compared. Concurrent validity of trunk angle data during the dynamic tasks and anterior-posterior range and path length in the static balance tasks was excellent (Pearson's r>0.75). In contrast, concurrent validity for medial-lateral range and path length was poor to modest for all trials except single leg eyes closed balance. Within device test-retest reliability was variable; however, the results were generally comparable between devices. In conclusion, the Kinect V2 has the potential to be used as a reliable and valid tool for the assessment of some aspects of balance performance.
适用于Windows的微软Kinect V2,也被称为Xbox One Kinect,配备了新的且可能有大幅改进的深度和图像传感器,这可能会提高其在评估姿势控制和平衡方面的准确性。本研究的目的是评估在各种静态和动态平衡评估中,使用基于标记的三维运动分析(3DMA)系统和Kinect V2记录的运动学数据的同时效度和信度。30名健康成年人进行了两个阶段的测试,中间间隔一周,测试包括在不同视觉(睁眼与闭眼)和支撑条件(单腿与双腿)下的静态站立平衡测试,以及包括前伸和侧伸的动态平衡测试和稳定性极限评估。使用Kinect V2骨骼跟踪算法和3DMA系统同时记录标记坐标和关节角度数据。比较了每个系统在第1天和第2天的特定任务结果测量值。动态任务期间躯干角度数据以及静态平衡任务中前后范围和路径长度的同时效度极佳(皮尔逊相关系数r>0.75)。相比之下,除单腿闭眼平衡外,所有试验中外侧范围和路径长度的同时效度均较差至中等。设备内部的重测信度各不相同;然而,各设备之间的结果总体上具有可比性。总之,Kinect V2有潜力作为评估平衡表现某些方面的可靠且有效的工具。