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适用于患有重度神经认知障碍的老年人的VITAAL阶梯式运动游戏原型:一项可用性研究。

The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study.

作者信息

Swinnen Nathalie, de Bruin Eling D, Dumoulin Chantal, Thalmann Melanie, Guimarães Vânia, De Jong Jacqueline, Vandenbulcke Mathieu, Vancampfort Davy

机构信息

Department of Rehabilitation Sciences, KU Leuven, Leuven, Belgium.

Department of Health Sciences and Technology, Institute of Human Movement Sciences and Sport, ETH Zürich, Zurich, Switzerland.

出版信息

Front Aging Neurosci. 2021 Nov 4;13:701319. doi: 10.3389/fnagi.2021.701319. eCollection 2021.

Abstract

This study investigates the usability of a stepping exergame in older adults with major neurocognitive disorder (MNCD) residing in a long-term care facility. A mixed methods study was conducted. Participants played exergames for 30 min on one try-out session. During the exergames, the think aloud method was used, and field notes were taken by the facilitator. Following the exergames, participants completed the System Usability Scale (SUS) and a semi-structured in-depth interview about usability including their personal experiences. Audio files were transcribed and a thematic content analysis of the think aloud data, field notes and interviews were performed using NVivo 12. Twenty-two participants with MNCD were included [mean age = 84.3 ± 5.5 (70-95) years; 81.8% women; Short Physical Performance Battery score = 7.5 ± 3.2 (1-12), Montreal Cognitive Assessment score = 11.9 ± 4.4 (2-19)]. System usability was rated "ok to good" with a mean SUS score of 57.8 ( = 12.3) with scores ranging from 37.5 to 90.0. Five main themes emerged from the thematic content analysis: (1) perceived user friendliness and acceptability of the exergames; (2) interactional experience; (3) motivational factors; (4) training modalities; and (5) risks. There were no adverse events nor dropouts. Participants evaluated the usability of the exergames positively. The results indicate that the stepping exergame is usable in older adults with MNCD.

摘要

本研究调查了一款踏步健身游戏在居住于长期护理机构的患有重度神经认知障碍(MNCD)的老年人中的可用性。开展了一项混合方法研究。参与者在一次试用环节中玩健身游戏30分钟。在玩健身游戏期间,采用了出声思维法,由主持人记录现场笔记。健身游戏结束后,参与者完成了系统可用性量表(SUS)以及关于可用性的半结构化深度访谈,包括他们的个人体验。对音频文件进行了转录,并使用NVivo 12对出声思维数据、现场笔记和访谈进行了主题内容分析。纳入了22名患有MNCD的参与者[平均年龄 = 84.3 ± 5.5(70 - 95)岁;女性占81.8%;简短身体性能量表得分 = 7.5 ± 3.2(1 - 12),蒙特利尔认知评估得分 = 11.9 ± 4.4(2 - 19)]。系统可用性被评为“尚可至良好”,平均SUS得分为57.8( = 12.3),得分范围为37.5至90.0。主题内容分析得出了五个主要主题:(1)对健身游戏的感知用户友好性和可接受性;(2)互动体验;(3)动机因素;(4)训练方式;(5)风险。未发生不良事件,也没有参与者退出。参与者对健身游戏的可用性给予了积极评价。结果表明,踏步健身游戏在患有MNCD的老年人中是可用的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c3bb/8600328/a3ea1dcf440e/fnagi-13-701319-g001.jpg

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