Guo Xiao, Sang Xinzhu, Chen Duo, Wang Peng, Wang Huachun, Liu Xue, Li Yuanhang, Xing Shujun, Yan Binbin
Opt Express. 2021 Nov 8;29(23):37862-37876. doi: 10.1364/OE.441714.
Three-Dimensional (3D) light-field display plays a vital role in realizing 3D display. However, the real-time high quality 3D light-field display is difficult, because super high-resolution 3D light field images are hard to be achieved in real-time. Although extensive research has been carried out on fast 3D light-field image generation, no single study exists to satisfy real-time 3D image generation and display with super high-resolution such as 7680×4320. To fulfill real-time 3D light-field display with super high-resolution, a two-stage 3D image generation method based on path tracing and image super-resolution (SR) is proposed, which takes less time to render 3D images than previous methods. In the first stage, path tracing is used to generate low-resolution 3D images with sparse views based on Monte-Carlo integration. In the second stage, a lite SR algorithm based on a generative adversarial network (GAN) is presented to up-sample the low-resolution 3D images to high-resolution 3D images of dense views with photo-realistic image quality. To implement the second stage efficiently and effectively, the elemental images (EIs) are super-resolved individually for better image quality and geometry accuracy, and a foreground selection scheme based on ray casting is developed to improve the rendering performance. Finally, the output EIs from CNN are used to recompose the high-resolution 3D images. Experimental results demonstrate that real-time 3D light-field display over 30fps at 8K resolution can be realized, while the structural similarity (SSIM) can be over 0.90. It is hoped that the proposed method will contribute to the field of real-time 3D light-field display.
三维(3D)光场显示在实现3D显示方面起着至关重要的作用。然而,实时高质量的3D光场显示却很困难,因为很难实时实现超高分辨率的3D光场图像。尽管已经对快速3D光场图像生成进行了广泛研究,但尚无单一研究能够满足诸如7680×4320这种超高分辨率的实时3D图像生成与显示需求。为了实现超高分辨率的实时3D光场显示,提出了一种基于路径追踪和图像超分辨率(SR)的两阶段3D图像生成方法,该方法渲染3D图像所需的时间比以前的方法更少。在第一阶段,基于蒙特卡洛积分,使用路径追踪生成具有稀疏视图的低分辨率3D图像。在第二阶段,提出了一种基于生成对抗网络(GAN)的轻量级SR算法,将低分辨率3D图像上采样为具有逼真图像质量的密集视图的高分辨率3D图像。为了高效且有效地实现第二阶段,对元素图像(EI)进行单独的超分辨率处理以获得更好的图像质量和几何精度,并开发了一种基于光线投射的前景选择方案以提高渲染性能。最后,使用来自卷积神经网络(CNN)的输出EI重新合成高分辨率3D图像。实验结果表明,该方法能够实现8K分辨率下超过30fps的实时3D光场显示,同时结构相似性(SSIM)可超过0.90。希望所提出的方法能为实时3D光场显示领域做出贡献。