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第一人称射击视角电竞游戏中的安静眼与计算机化精准任务

Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games.

作者信息

Dahl Mats, Tryding Mårten, Heckler Alexander, Nyström Marcus

机构信息

Department of Psychology, Lund University, Lund, Sweden.

Lund University Humanities Lab, Lund, Sweden.

出版信息

Front Psychol. 2021 Nov 8;12:676591. doi: 10.3389/fpsyg.2021.676591. eCollection 2021.

Abstract

The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the "quiet eye" (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data.

摘要

在体育和其他应用场景中的注视行为已经被研究了20多年。一个常见的发现与“安静眼”(QE)有关,即预测关键事件前最后一次注视的持续时间与更高的表现相关。与之前在应用场景中使用移动眼动仪进行的研究不同,我们在类似于电子竞技的环境中研究安静眼,在该环境中,参与者在不同认知负荷水平下点击鼠标以击中电脑屏幕上呈现的目标。同时,使用高端远程眼动仪以300赫兹的频率跟踪眼睛和鼠标的运动。与之前的研究一致,我们发现更长的安静眼注视时间与更高的表现相关。增加认知负荷会延迟安静眼注视的开始,但对安静眼的持续时间没有显著影响。我们在安静眼如何定义、眼动仪数据的质量以及应用于安静眼数据的分析类型的背景下讨论了我们结果的意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6a55/8606425/e63b6a5936f5/fpsyg-12-676591-g001.jpg

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