Newton Amanda S, March Sonja, Gehring Nicole D, Rowe Arlen K, Radomski Ashley D
Department of Pediatrics, University of Alberta, Edmonton, AB, Canada.
School of Psychology and Counselling, Centre for Health Research, University of Southern Queensland, Springfield Central, Australia.
J Med Internet Res. 2021 Dec 2;23(12):e25012. doi: 10.2196/25012.
Across eHealth intervention studies involving children, adolescents, and their parents, researchers have measured user experience to assist with intervention development, refinement, and evaluation. To date, no widely accepted definitions or measures of user experience exist to support a standardized approach for evaluation and comparison within or across interventions.
We conduct a scoping review with subsequent Delphi consultation to identify how user experience is defined and measured in eHealth research studies, characterize the measurement tools used, and establish working definitions for domains of user experience that could be used in future eHealth evaluations.
We systematically searched electronic databases for published and gray literature available from January 1, 2005, to April 11, 2019. We included studies assessing an eHealth intervention that targeted any health condition and was designed for use by children, adolescents, and their parents. eHealth interventions needed to be web-, computer-, or mobile-based, mediated by the internet with some degree of interactivity. We required studies to report the measurement of user experience as first-person experiences, involving cognitive and behavioral factors reported by intervention users. We appraised the quality of user experience measures in included studies using published criteria: well-established, approaching well-established, promising, or not yet established. We conducted a descriptive analysis of how user experience was defined and measured in each study. Review findings subsequently informed the survey questions used in the Delphi consultations with eHealth researchers and adolescent users for how user experience should be defined and measured.
Of the 8634 articles screened for eligibility, 129 articles and 1 erratum were included in the review. A total of 30 eHealth researchers and 27 adolescents participated in the Delphi consultations. On the basis of the literature and consultations, we proposed working definitions for 6 main user experience domains: acceptability, satisfaction, credibility, usability, user-reported adherence, and perceived impact. Although most studies incorporated a study-specific measure, we identified 10 well-established measures to quantify 5 of the 6 domains of user experience (all except for self-reported adherence). Our adolescent and researcher participants ranked perceived impact as one of the most important domains of user experience and usability as one of the least important domains. Rankings between adolescents and researchers diverged for other domains.
Findings highlight the various ways in which user experience has been defined and measured across studies and what aspects are most valued by researchers and adolescent users. We propose incorporating the working definitions and available measures of user experience to support consistent evaluation and reporting of outcomes across studies. Future studies can refine the definitions and measurement of user experience, explore how user experience relates to other eHealth outcomes, and inform the design and use of human-centered eHealth interventions.
在涉及儿童、青少年及其父母的电子健康干预研究中,研究人员测量了用户体验,以协助干预措施的开发、完善和评估。迄今为止,尚无被广泛接受的用户体验定义或测量方法来支持在干预措施内部或之间进行标准化评估和比较的方法。
我们进行了一项范围综述,随后进行德尔菲咨询,以确定在电子健康研究中用户体验是如何被定义和测量的,描述所使用的测量工具,并为未来电子健康评估中可使用的用户体验领域建立工作定义。
我们系统地检索了电子数据库,以查找2005年1月1日至2019年4月11日期间发表的文献和灰色文献。我们纳入了评估针对任何健康状况、旨在供儿童、青少年及其父母使用的电子健康干预措施的研究。电子健康干预措施需要基于网络、计算机或移动设备,通过互联网进行介导且具有一定程度的交互性。我们要求研究报告将用户体验测量为第一人称体验,包括干预措施使用者报告的认知和行为因素。我们使用已发表的标准评估纳入研究中用户体验测量的质量:成熟、接近成熟、有前景或尚未确立。我们对每项研究中用户体验的定义和测量方式进行了描述性分析。综述结果随后为与电子健康研究人员和青少年用户进行德尔菲咨询时使用的调查问题提供了信息,这些问题涉及用户体验应如何定义和测量。
在筛选的8634篇符合资格的文章中,有129篇文章和1篇勘误被纳入综述。共有30名电子健康研究人员和27名青少年参与了德尔菲咨询。基于文献和咨询,我们为6个主要用户体验领域提出了工作定义:可接受性、满意度、可信度、可用性、用户报告的依从性和感知影响。尽管大多数研究采用了特定于研究的测量方法,但我们确定了10种成熟的测量方法来量化6个用户体验领域中的5个(除自我报告的依从性外)。我们的青少年和研究人员参与者将感知影响列为用户体验中最重要的领域之一,而将可用性列为最不重要的领域之一。在其他领域,青少年和研究人员的排名存在差异。
研究结果突出了不同研究中定义和测量用户体验的各种方式,以及研究人员和青少年用户最看重的方面。我们建议纳入用户体验的工作定义和可用测量方法,以支持跨研究对结果进行一致的评估和报告。未来的研究可以完善用户体验的定义和测量,探索用户体验与其他电子健康结果之间的关系,并为以用户为中心的电子健康干预措施的设计和使用提供信息。